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Old Nov 5, 2008, 07:22 AM   #31
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Re: x64 compatibility

Thanks for all the feedback AWOMO staff and I'm really looking forward to the beta 64bit client so we can get to testing but I'd also like to apologize for not having installed a 32bit os and started testing it out yet, just moved back to my hometown after a really long time so its been hectic and all so I haven't really had time to sit down and do some optimizing coz when I do it I wanna do it good, btw a special request, I heard from Mousey that awomo's getting some new games, can we please get an fps and can the system save standings so we can play with each other (beta testers) for those of us who love fps?

TRL is a cool game and so is Rome: Total War but I think a good fps would make more people, even people with busy schedules pop in more, especially if there were some kind of online standings/ranking system available.
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Old Nov 5, 2008, 08:27 AM   #32
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Re: x64 compatibility

that would be awesome!
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Old Nov 5, 2008, 12:23 PM   #33
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Re: x64 compatibility

Quote:
Originally Posted by SkimpyBikini View Post
Swimtech - you can call your own ball as it were - Vista or XP Pro 32-bit, either!
Dyre Straits - I think the only way to do this will be to copy the contents of the cache to the other physical drive. So for example, if you d/l TRL on Vista, then switch to XP, start the download, locate the XP cache and copy over the full cache files from your Vista AWOMO cache to the XP AWOMO cache.
Vikingod and others - looking forward to you guys being able to participate soon. With all these +1 x64 votes I'll soon be able to level up...

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OK, XP Pro 32bit SP3 is on, configured like Dyre's on separate drives too, except my other OS (dual booting) is Vista64 Ultimate SP1.

Hmmm, might rather just put a shortcut in Vista 64 to point to the software in XP and work out of 1 cache for both OS's - to see if that works - maybe even using different compatability settings in the Vista64 environment. The highways would be cloverleafing...

Or maybe I'm just an idiot for thinking this.
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Old Nov 6, 2008, 12:49 AM   #34
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Re: x64 compatibility

dang it, luckily i have XP32 setup with a 4850 at work so i guess i'll only be testing there instead of my vista64/xp64 at home (dont wanna test on my x800 xp32 comp... or do i?)
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Old Nov 7, 2008, 05:00 AM   #35
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Re: x64 compatibility

Let us know if you have any firewall etc issues at work kn00tcn when your invitation comes through.
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Old Nov 7, 2008, 11:59 AM   #36
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Re: x64 compatibility

I tried this too last evening - the plugin worked behind our firewall to enable my login. Now to see if it'll download a game- watch for an edit here - I was curious too 'cause of kn00tcn's post...

Edit: OMG, DL speed as reported by the Awomo web page plugin topped at 4.9MB/sec!!! Rome TW from starting the download to launch taking less than 10 minutes.
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Old Nov 7, 2008, 12:51 PM   #37
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Re: x64 compatibility

yet one more user that runs Vista X64
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Old Nov 9, 2008, 06:32 AM   #38
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Re: x64 compatibility

x64 here also.
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Old Nov 10, 2008, 07:06 AM   #39
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Re: x64 compatibility

Just out of curiosity..and i know you are busy with other parts of this application. How close are we to the 64bit app ?
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Old Nov 10, 2008, 01:52 PM   #40
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Re: x64 compatibility

Hi, I'm wondering the same as [COLOR="Yellow"]MIG-31[/COLOR].
I have Vista x64 too, so I'm really looking forward to the x64 version of AWOMO.
This is a GREAT concept! I loving it even before I've tried it :P

When it's all ready to go with my x64 system, I will do my best to participate as much
as I can. Btw, in the future I agree that first-person shooter games would be very
tempting for a lot of people
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Old Nov 11, 2008, 09:19 AM   #41
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Re: x64 compatibility

Quote:
Originally Posted by Callandor View Post
btw a special request, I heard from Mousey that awomo's getting some new games, can we please get an fps and can the system save standings so we can play with each other (beta testers) for those of us who love fps?
Woah woah woah i never said that lol
I said that Skimpy pointed out to me there's some new games coming when these 2 are optimised and the 64 bit client's out bladeda.
Some FPS Games would be pretty cool to test though
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Old Nov 11, 2008, 05:22 PM   #42
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Re: x64 compatibility

Isn't that the same thing?
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Old Nov 11, 2008, 07:56 PM   #43
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Re: x64 compatibility

i thought so...
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Old Nov 12, 2008, 04:39 AM   #44
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Re: x64 compatibility

Quote:
Originally Posted by Callandor View Post
Isn't that the same thing?
Well yeah but the new games aren't coming for a while yet
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Old Nov 12, 2008, 07:37 AM   #45
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Re: x64 compatibility

Quote:
Originally Posted by Mousey View Post
Well yeah but the new games aren't coming for a while yet
Yeah, but thats k, by the time they come we should have been refreshed by the festive season and new years, rendering us ready to own at any time.
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Old Nov 12, 2008, 12:15 PM   #46
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Re: x64 compatibility

Hi all, x64 still a ways off :-(

New games will come when we've really put the two in there already through the meat grinder. We're getting there... The more people who play, the quicker we can get new games in.

There are a LOT of games coming for the 'proper' launch - in the hundreds, not the ones and twos...

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Old Nov 12, 2008, 02:18 PM   #47
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Re: x64 compatibility

Quote:
Originally Posted by SkimpyBikini View Post
Hi all, x64 still a ways off :-(
How many way's off??
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Old Nov 12, 2008, 05:59 PM   #48
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Re: x64 compatibility

...a lot longer than it takes to install Win 32 I bet???

and yes, I was an idiot earlier.
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Old Nov 13, 2008, 04:43 AM   #49
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Re: x64 compatibility

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Originally Posted by temeteus82 View Post
How many way's off??
Lots of ways. As soon as I have an update from the programming team, I'll ask, but I know they're very busy tweaking all the main optimisation algorithms at the moment.

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Old Nov 15, 2008, 06:42 PM   #50
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Re: x64 compatibility

Im still patiently drumming my fingers on my desk and visiting the AWOMO site in the hope that 64-bit version has appeared.

In the meantime I guess the number of people waiting with me has given some interesting feedback to game developers and the AWOMO team on the number of people now running x64.
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Old Nov 16, 2008, 08:33 AM   #51
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Re: x64 compatibility

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Originally Posted by Lelisevis View Post
In the meantime I guess the number of people waiting with me has given some interesting feedback to game developers and the AWOMO team on the number of people now running x64.
I think the availability of cheap DDR2 has had a huge effect on x64 takeup, of course the Athlon 64 started it all for home computers but once people realised that DDR2 was ridiculously cheap and they need 64 bit addressing to access all 4Gb or more it all it was always going to happen.

Anyone else remember paying £120 for their first CD-ROM and 4Mb (yes Mb!) memory expansion back in the good old days?
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Old Nov 16, 2008, 09:30 AM   #52
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Re: x64 compatibility

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I think the availability of cheap DDR2 has had a huge effect on x64 takeup, of course the Athlon 64 started it all for home computers but once people realised that DDR2 was ridiculously cheap and they need 64 bit addressing to access all 4Gb or more it all it was always going to happen.

Anyone else remember paying £120 for their first CD-ROM and 4Mb (yes Mb!) memory expansion back in the good old days?
I agree, that's why when recently I ordered my PC I got 8GB instead of say 2.


I paid £200 for half a megabyte of memory for my ST back in 1988. Like half the price of a new ST system.
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Old Dec 12, 2008, 12:15 AM   #53
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Re: x64 compatibility

is there an ETA on the x64 version of AWOMO?
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Old Jan 30, 2009, 09:03 PM   #54
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Re: x64 compatibility

I guess not since you posted 6 weeks ago and still no reply
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Old Jan 31, 2009, 09:34 AM   #55
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Re: x64 compatibility

Quote:
Originally Posted by SkimpyBikini View Post
Hi all, x64 still a ways off :-(

New games will come when we've really put the two in there already through the meat grinder. We're getting there... The more people who play, the quicker we can get new games in.

There are a LOT of games coming for the 'proper' launch - in the hundreds, not the ones and twos...

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What? Why are you trying to recruit more people in at 32 bit level?
If you make x64 a top priority people will be flooding in to join because that's the standard now. Come on man, common sense
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Old Jan 31, 2009, 11:00 AM   #56
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Re: x64 compatibility

yea, I guess there hasn't been done a proper research to what OS most gamers have. Just a simple poll would have sufficed..
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