from Creative's developor website:
2004: North America
Posted on 7/7/2004
Conference Overview
Creativity is the premiere two-day, invitation-only game audio event bringing the brightest minds in the gaming industry together for an in-depth look at the latest in technologies and tools from Creative Labs and its affiliates, Sensaura and EMU Systems.
Attendees will discuss game audio content creation and management tools such as ISACT Production Studio & CAGE Producer; problems relating to the cross-platform development process and offering Creative solutions; the next direction for EAX and much more.
Creativity North America will take place aboard the Queen Mary in Long Beach, CA, on October 6 & 7, 2004.
Tracks Overview
The conference will consist of both general, all-inclusive sessions and breakout tracks targeting the needs of audio professions alike. Conference sessions will be led by the Developer Relations team of engineers and evangelists from Creative Labs, along with Guest Speakers from the leading game development houses and technology companies.
General Sessions will offer a comprehensive overview of the latest Creative tools and technologies. In addition, attendees will get an in-depth preview of Creative's newest hardware, including an overview of the next version of EAX and future EAX developments. Breakout sessions go into further detail on subjects more appropriate to either sound designers or audio programmers.
Schedule Overview
Day One: Wednesday October 6, 2004 08:30 am -10:00 amRegistration & Breakfast10:00 am -11:15 amWelcome & Keynote, General Session I11:15 am -11:30 amAM Break11:30 am - 01:00 pmGeneral Session II01:00 pm - 02:00 pmLunch02:00 pm - 03:15 pmBreakout Session I: 2-Tracks Simultaneously03:15 pm - 03:30 pmPM Break03:30 pm - 05:00 pmBreakout Session II: 2-Tracks Simultaneously06:00 pm - 07:00 pmTransportation to event07:00 pm - 12:00 amEvening Event
Day Two: Thursday October 7, 200408:30 am - 10:00 amBreakfast10:00 am - 11:15 amBreakout Session III: 2-Tracks Simultaneously11:15 am - 11:30 amAM Break11:30 am - 01:00 pmBreakout Session IV: 2-Tracks Simultaneously01:00 pm - 02:00 pmLunch02:00 pm - 03:30 pmGeneral Session III, Closing Keynote, Raffle03:30 pm - 03:45 pmPM Break03:45 pm - 05:00 pmOpen Discussion
Session Details
General Session Tracks
General Session I:
Creative Technologies Unleashed:
A comprehensive overview of the latest Creative tools and technologies. Attendees will learn how Creative offers the perfect audio solution from start to finish.
General Session II:
The new Sound Blaster:
An in-depth preview of Creative's newest hardware, including an overview of EAX 5.0 and future EAX developments
General Session III:
Planning, Strategies and Roadmap for Cross-Platform Development
Breakout Session Tracks: Sound Design/Production & Programming
Breakout Session I
Sound Design/Production:
Interactive Audio at Your Fingertips, the ISACT Experience
Audio Programming:
Implementing the ISACT API in your next project
Breakout Session II
Sound Design/Production:
GameCODA and CAGE Producer, Creating cross-platform content
Audio Programming:
Implementing the GameCODA API, (Low-level API and Console Audio Game Engine Run-time) in your multi-platform titles
Breakout Session III
Sound Design/Production:
Recording and Mastering Techniques with Guest Speaker from Emu, Ichi Nagai
Audio Programming:
Bringing OpenAL to your next project, Tips, Tricks, and Optimizations
Breakout Session IV
Sound Design/Production:
Guest Speakers
from dSonic
Simon Amarasingham, Kemal Amarasingham
from THX Dr. Mark Tuffy
from Associated Production Music
Mars Lazar
Audio Programming:
Section 1: EAX integration into the latest game audio engines.
Section 2: Techniques and optimizations to developing your cross-platform audio.
*Session topics, times, and dates are subject to change.
Attendee Information
If you are interested in attending, please send an email to:
creativity@creativelabs.com
Sponsors
Creative is pleased to announce sponsor availability for Creativity 2004. Each sponsor will have the opportunity to interact with attendees who range from console to PC developers working in audio specific fields.
Interested parties may choose between Premium and Standard sponsor packages. Both offer a guaranteed presence at the Creativity event and exposure on the Developer Relations web property. The Premium package adds lucrative consumer exposure via editorial coverage in the Soundblaster opt-in newsletter and Creative's flagship web property,
http://www.soundblaster.com. However, we can also customize a package to meet your needs. For more information on how you and your company can participate on a sponsor level, please refer to the sponsor information PDF document at the end of this article.