Once
more onto the breach dear friends........
Unless you have been in a cocoon for
the last twenty years, you will be aware of the Worms universe
to some degree. This franchise has become a part of gaming
history and started with the insanely popular and simple
2D wormfest that millions of people devoured in
their gaming droves.

The Wealth of gaming modes
now on offer
Jumping from publisher to publisher
and appearing on every platform available over the last
ten years, this third installment (yes it's actually not
the fourth) in the 3D series codenamed: "Mayhem"
makes its mark on Playstation 2, Xbox and PC courtesy of
Codemasters and Team 17. This is a PAL DVD release only,
so our American friends will not be able to walk into local
stores and pick up a copy for their PC.

Dont feel left out
if English isnt your native language because Team 17 are
catering for all European countries with this PAL release
Many of you, like me will have perhaps
felt the Worm's saga had somewhat lost its way since altering
its gaming style into the 3d genre with the clunky, sometimes
complex and painstakingly awkward gaming experience which
is a total contrast to the simplistic and fun frolics we
all enjoyed with the earlier titles. I for one was utterly
disappointed with "Fort's Under Siege" as the
magical "playability" ingredient was seemingly
all but missing.
When the PC version of Mayhem arrived
in the mail from Codemasters I had to admit my hopes for
a good gaming experience were already less than positive,
however preconceptions aside,
lets look at this game and ill give my views as to whether
it's worth the relatively modest retail price of £19.99.
I also will be mentioning briefly comparisons at key points
during the review with the Xbox version (£29.99) which
I also have at hand.
The tutorial
is a good place to learn how to fight, with humourous tongue
in cheek scripted sequences adding a feeling of quality
to the experience.
The basic turn based "destroy all
enemy worms" idea hasn't changed much since the last
installment but some alterations have been made to make
the gaming experience more fun. This starts with
the level design, this time created to be simpler and easier
to negotiate ... this alone is a point worth stressing as
some level design in prior 3d worm titles was so frustrating
that I simply gave up any attempts to learn how some of
the weapons handled. Although the word "simple"
is seen as a negative point to many people, this is not
the case with Mayhem, the level design and structuring
are far from dull, with many themes including the Wild West,
Camelot and construction based sites providing a wonderful
colour rich background for your tongue in cheek carnage
escapades.
Professor Wormwinkle teaches you how
to fight with a team of intoxicated student worms!
Another annoying aspect has been trashed
... the worms no longer have to jump over every little indulation
in the landscape, they are now able to navigate small rises
or dips in terrain without having to bound mindlessly from
pixel to pixel.
We have three camera views (Blimp, first-person
and third person) that give plenty of viewing options when
in the middle of the action or planning an attack, it's easy
to see exactly the damage caused to the landscape or the
enemy.

"Blimp" View
- you will be using this regularly
Firing the many varied weapon's is a
simple process and once you learn how to use the huge
selection on offer it is fair to say that Team 17 have finally
ironed out many control issues that were so irritating in
prior versions. Jumping is still a little "hit and
miss", in open areas with plenty of room it's fine,
however in confined areas or attempting to jump up a series
of boxes you frequently rebound off the box in front of
you and fall to the ground, the downside to this is, if
you fall too far, you take damage and forfeit your turn.
It is however a good time to practice any new swear words
you may have learned.

Worms still haven't mastered
the art of swimming, so be sure to avoid water at all costs.
Game modes are varied, with a funny
and helpful interactive tutorial detailing control and view
methods.... then we have a lengthy single player campaign
with a story line driven script shown via cutscenes, it's
not perfect in implementation but i have to admit i had
a lot of fun playing several of these stages.
Even though Worms "Mayhem"
works best in multiplayer against human opponents, single
player will provide many hours of enjoyment, it is also
surprising that the objectives in these missions are varied
enough to prevent repetitive replay. Online play for four
players is supported on the XBOX and PC versions of the
game, this works well as does "multiplayer" mode
with users taking turns to share the xbox gamepad or PC
mouse/keyboard.The PC has an extra mode over LAN
with individual players being able to use their own screen
and keyboard/mouse, the only downside to this is that you
need more than one copy of the game at hand, quite disappointing
that a single DVD purchase (and subsequent serial) didnt
support 2 players.
CONTROLS:
The Controls work well in implementation and
leave little room for improvement, the same can't be said
however for the XBOX version, but ill detail that in the
weaponry section later.
GRAPHICS:
"Cute".
The graphics in Mayhem certainly
arent cutting edge - did we expect otherwise?,
there are very few detailed textures or "Doom3"
lighting effects, or "Splinter cell" style pixel
shader routines to be seen, but it's clean, extremely colourful
with appealing touches such as the cell shading style smoke
and gas explosions adding visual flair to the proceedings.

Cell shaded explosions
enhance the cartoon feel
Mayhem has bags of character and runs
smooth at the highest resolutions even on a basic modern
day system. I tested the game with three systems ranging
from an Athlon 2500+ powered by a 9700 pro to a P4 3.8ghz
with 6800 graphics and all ran the game at well over the
30fps "comfort zone" at 1600x1200. You wont be
running into performance issues with this game as both ATI
and nVIDIA appear to be on equal footing, both running with
the same approximate frame rate and image quality.
As with most worm titles, the collison
detection of the characters isn't perfect and there will
be times you will walk into a building and your head or
"tail" will be sticking out the other side or
through some object built into the themed level. While it's
frequently noticeable it's really not a problem as i've
yet to notice any gameplay issues caused by this.

Who stole my ear? - one
of the many glitches you will see ingame.
XBOX players will be pleased to hear
that although they are inherently limited to 640x480 the
graphics are clean and tidy in all areas, that said they
are obviously outclassed by the PC counterpart especially
at higher resolutions.
SOUND:

The audio in Worms is probably it's weakest
aspect, initially I was chortling along with the funny voices
and wacky one liners, but after hours of playing you will
find the volume control being turned down - the speech is
particularly irritating in the single player story mode
with characters saying "memememe" to every subtitled
sentence. Quite baffling when they can speak in english
during the game. As for the variety of accents and worm
voice sets, I doubt many americans reading this will know
what a "scouser" voice is, but those of you in
the UK will probably be smiling already when you read that,
Mayhem is loaded with humour that really only citizens
of the UK will fully understand!
Spot effects? During the game you are
treated to what I can only describe as a medicore array
of explosions, whizzes, bangs and plops. They aren't bad,
but they certainly arent going to be winning Team17 any
awards.
The Xbox audio and effects are basically
the same, of course if you have a high end PC setup such
as an Audigy 2ZS with gigaworks speakers the clarity makes
all the difference, especially with some of the harder to
understand voice dialogue, until you turn it down of
course...
WEAPONS:
Worms is ALL about the weapons and how
you can dispose of the enemy team in the most fun and animated
way. Mayhem is the best of all the Worm's titles ive played
with regards to this. The wealth of weapons on hand is fantastic,
with old favourites such as the Grenade, Baseball Bat and
Bazooka making a reappearance.
In Mayhem we now have the Super
Sheep (which is basically a superhero version of the
sheep who wears a cape and has the ability to fly), Cow
bombs and inflatable "scouser's" (someone from
liverpool). The inflatable scouser is worth an extended
mention as he is a long haired, moustached, football loving
dude who wanders around the map until he finds an enemy
worm, he then grabs the poor unsuspecting victim and starts
to inflate, eventually soaring into the sky like a balloon.
When he eventually pops the worm then falls to his death.
It really is good old fashioned fun, and I doubt even the
most prudish of parents will have a problem with this game
as it's all very well handled in a cartoon style no
more offensive than anything you would see in Tom and Jerry.
Other new attacks include Poison Arrow, Starburst and Old
Woman. This grumbling granny shouldn't be let out on her
own, but you can use her to explode in a cloud of cabbage
scented flatulence, she can also steal a weapon from an
opponent. A nasty "weapon" indeed.
I'll detail a few of the weapons for those
of you Worm Virgins, firstly the impressive "Homing
Missile"
The art of a good Wormfest,
lockon via "Blimp mode", fire with enough power
to get the homing missle on it's way, then WHAM, let the
missile take it's course ...

...... WHAM, no time for dentist visits,
it's his turn next.
Next we move onto the
"Fire Punch"
"Hy-oh-ru-Ken!"
- yes more tongue in cheek humour, this time cheekily stealing
the fire punch speech from Street Fighter! This is a great
attack for knocking the worms off ledges into the ocean,

...... no he isn't fishing.
Lamb Chops and mint sauce-
"The Sheep"
Animal lovers look away,
yes this sheep is loaded and causes some major damage on
impact, one down, three to go....
A new weapon the "Sniper
Rifle" - doesn't every game need one?
This worm is quite some
distance away, but fear not, in Mayhem we have a new addition
to the arsenal, resulting in some serious damage from afar.....
"Shotgun",
"Holy Hand Grenade", and the
"Gas attack"
There are numerous ways
to dispose of your enemy, with one of my personal favourites
being the gas attack, this not only affects a large area
but reduces worm stamina to 1 point over the course of the
game, lethal if used correctly...
It doesn't end here, another big addition
to Worms 4 is the Weapons Factory, here
you can create your own weapons to destroy enemies. In practice
it sounds more impressive than it actually is, you are quite
limited in your choices, you can choose the weapon type,
choose how the final weapon looks from a variety of prebuilt
model sections and then you can customise it's strength from
worm damage, blast radius to landscape damage. it's a pleasant
addition and provides another little area of entertainment
but I doubt those of you who are heavily into modding and
customising will find it a very powerful option.
Every generated team of
worms each has their own "ultimate" weapon, you
can select a prebuilt option or tailor make your own in
the Weapon's Factory. Not massively indepth but a nice touch
nonetheless.
As for the XBOX counterpart, it is quite
a disappointing experience as fine control with the pad
is almost impossible. I found weapons like the sniper rifle
almost impossible to use whereas the PC mouse control just
gives this weapon a new lease of life and head shots are
easy to attain. This isn't a fault of the XBOX, the game
just works better with a keyboard and mouse. Team 17 have
worked around most of the limitations fairly well.
Mayhem has a wide variety of worm characters
from Gunslingers with aptly modelled cowboy hats and bushy
moustaches to construction workers with yellow hardhats
and toolsets! They are all portrayed with the same humour
we all know and love, with some voice characterisations
that really will have you on the end of you seat laughing
when something goes wrong. The game starts with each worm
given a pre determined endurance figure (default is 100
but this is again customisable), and for every time you
are caused damage this lowers until it reaches 0.. then
it's game over for that worm.

The "mine layer"
.. this .... well .... do you need me to explain it?
During the game, powerups in the shape
of crates are dropped, along with health packs which each
increase worm endurance by 25 points. As the worms can't
swim, any contact with deep water results in their death,
this of course leads quite often to the strategy of forcing
enemy worms into the water at the slightest chance.
The "Teleporter"
is a handy escape route for your worm after placing a mine
or firing a weapon, every second counts so make sure to
plan your next move......
Afros and customising......
Behold the awesome "Zar's
Dorks", the No1 worm crew in the whole of the United
Kingdom via gamespy rankings ....... well not really as
my kid brother is a much better player, but aren't those
afro's really cool?
The PC version of Worms: Mayhem is without
question the most playable of the Worms titles in the 3D
environment, especially in multiplayer mode with some human
friends or via gamespy online. The fact that Team17 have
addressed some rather serious issues hampering previous
releases and added some great customisations and game modes
has only heightened the gaming experience, and I feel confident
in saying that anyone with a friend or relative who likes
a bit of a laugh would be assured
to enjoy this title, unless of course you specifically hate
this genre. My only reservations are with the XBOX version
which under specfic situations proves almost unplayable
with some weaponry and the pad system, then we have the
fact that if you want to play this over LAN with multiple
computers you need a copy for each machine - however dont
confuse this with "multiplayer" (sharing the same
monitor) mode. The XBOX version is also not as pretty or
smooth flowing as the PC build and the audio is a little
fuzzy but it's respectable and a worthwhile purchase if
you have a group of friends huddled around the television
set. There are no compatibility issues i've encountered
with numerous windows systems, even a basic "modern"
system with a 2 ghz AMD processor and a mid range £100
video card proved to be capable of powering this title at
high resolutions with relative ease.
So the big question "is this really
worth £19.99?". Before spending several nights
playing this with my brother I would have been among the
most sceptical of readers to say "bleh, another worms
game, who needs that?" before moving quickly onto another
first person shooter title. I am pleased to say I was wrong.
Certainly the graphics arent going to
set the world on fire, the sound is lacking in places, and
there are still some graphical clipping flaws. However,
if you ignore this game you really are going to be missing
one of the most playable and enjoyable multi person titles
available on the PC. A bargain when you take into consideration
it's now available on PLAY.COM
for £14.99!
BONUS: download
the video of Worms 4 weapons in action - click
here! (8mb)

Worms 4 wins our "playability"
gold award