X800XL compared with Geforce 6800GT
In future reviews we will be using “The Project”
as one of our standard tests of graphics card capabilities,
however due to time limitations it wasn’t included
in our X800XL review. We had some free testing time over
the last week and have ran the demo on both the 6800GT
and X800XL to ascertain how they should perform in future
Crytek(/Cryengine) releases.
Test System:
ATI Radeon X800XL 256mb
Geforce 6800GT 256mb
Asus A8N-SLI
AMD Athlon64 4000+
2x512mb OCZ DDR400 (2-2-2-5)
Samsung 80gb 8mb cache 7200rpm SATA HD
NEC 2510 DVD Writer
Ultra 500w Xconnect PSU
Windows XP SP2
.Net framework 1.1 sp1
Catalyst 5.1 WHQL
Forceware 67.66 beta
Nforce Drivers 6.31
The test system was built from scratch, a format of the
hard drive was performed (NTFS) and then Windows XP was
installed. Following completion of the install the Nforce
drivers were installed. The only updates applied were
SP2 and .net framework 1.1 (latest service pack). Following
a reboot the Video Card drivers were installed. Next the
benchmarking tools were installed and finally the hard
drive was de-fragmented. For all tests the ATI/Nvidia
drivers were set to default quality/optimisations (unless
otherwise stated)
Good Benchmarking Practice:
Where possible each benchmark was performed three times
and the middle result for each resolution/setting is shown
in the tables which follow. All games/applications had
their latest patches applied.
Before we look at the performance of both cards we need
to look at a few IQ/Performance issues experienced with
at least the last 4 sets of forceware drivers.
The first issue involves the loading of the demo. On
our test system the first attempt to load the demo after
a driver install resulted in the demo crashing to desktop,
and on one driver the machine hung and had to be rebooted.
If you immediately run the demo again it does load successfully.
There is however a caveat to it loading successfully…
…when a Geforce 6 series card is installed in your
system the load times for the demo are incredibly long,
approximately quadruple those of the same system with
a Radeon installed. When testing the demo over and over
it becomes frustrating to deal with. Hopefully this issue
will be resolved when games using the latest Cryengine
enter retail.
The display issues we mentioned above we shall split
into two main sections, the first is blur and the second
is water/objects.
BLUR (depth of field):
When using any of the last four sets of forceware
which have been officially released by Nvidia the focusing/blur
rendered is incorrect. The main concern seems to be that
the focus is applied slightly off to the side of where
it should be, you can see the effect in the following
screenshot. The first image is the correct rendering on
the X800XL. The second is the incorrect rendering of the
GT.
XL
 |
GT
|
As you can see the left hand side of the figure is very
blurred on the GT when it should be in focus. To the right
of the characters head you can see the outline of a focused
area of trees which should be his head in focus.
This happens throughout the demo where blur effect is
used (almost every scene).
WATER/OBJECTS:
The second set of rendering issues on the GT are concerns
with water and objects. Here are 2 examples of the incorrect
rendering compared to the correct rendering on the XL.
XL
|
XL
|
GT
|
GT
|
In both sets of the above screens you can see that there
are missing water effects, also the sail is incorrectly
rendered in both GT screens. Both issues can affect the
speed the GT renders the scene.
With all the issues above combined running The Project
is far more enjoyable on ATI cards, so much so that at
this time it’s not really worth the download of
the demo if you have a Geforce card. We know that the
water issue at least can be fixed as if you falsify
the device ID of the Geforce to another card it improves
the rendering - so the capability is there.
We contacted Nvidia about the issues to find out when
the above issues would be fixed and a driver (beta or
WHQL) available to end users. Adam Foat in Nvidia
UK PR let us know that the bugs have been fixed internally
though there is no set date for that driver to be made
publicly available.
So that’s the IQ issues out of the way, on to the
performance…remember though that the 6800 rendering
issues may affect performance.