Superbike racing is one of the lesser
known sports for the most part. However, the Isle of Man
TT is infamous for high speed thrills at breakneck speeds
with over 37 miles of pavement designated for racing. From
125CC engines all the way to 1000CC and even sidecars, Suzuki
TT Superbikes is the perfect racing game for anyone who
owns a crotch rocket in real life, and even if you don’t
the realistic effects will make it feel like you own one!
What is TT Superbikes?
TT Superbikes offers a single player campaign
that consists of the typical rags to riches story. Starting
off with nothing more than a 125CC Suzuki bike, the racer
must compete in a variety of championship circuits on the
Isle of Man TT in order to unlock new bikes, modifiable
parts, and even new outfits. Before you start whipping around
corners at hundreds of miles per hour, you must first obtain
the proper license exams for each engine class. From there
on out, the game is filled with nonstop action that surprisingly
never seems to wear off.
Technical Standpoint
Considering the lack of motorbike video games
for any console, the developers at Jester Interactive were
certainly going to have to develop TT Superbikes from the
ground up. The driving physics are much different than a
car; shifting your weight will immensely affect how your
bike will handle. The left analog stick is the weight shift
button; moving it left and right will have the biker turn,
while moving it up or down will balance out the vertical
weight. Obviously, the bikes are so light that when throttle
is applied fully the bike will have a tendency to lift up
on its own, but luckily the weight transfer allows you to
keep both tires on the ground. Using weight transfer, the
biker can cut down on wind resistance on straight-aways
and brake faster when nearing sharp bends. The game features
a dynamic weather system that will alter your ride’s
performance, and to make the game even more realistic the
developers surveyed the actual Isle of Man TT to make sure
each part of the track was similar to its real life counterpart.
Simply put, it’s easy to tell that a lot of work went
into making TT Superbikes an authentic racing experience.
Aesthetic Aspects
Visually speaking, TT Superbikes is far from
being king of the mountain, so to speak. The character models
are bland, but the customizable outfits and helmets attempt
to create a feeling of individuality. All of the models
could use some smoothing it, and to top it all off the textures
aren’t exactly top notch either. The lighting effects
are fairly decent and sometimes you can even see the individual
spokes rotating in a shadow. Even though there is much to
be desired here, when you’re blaring down crowded
streets a simple house model or a blotchy tree are really
the least of your worries.
Redline Whines
To add on to the aspects of realism, the motorbikes
actually sound lifelike. The engines sound differently between
the different classes; the 125CC engines have an extremely
high pitched whine, while the 1000CCs have a much throatier
tone. Changing different camera perspectives will change
the resulting noise, so the driver seat view is much louder
than the outside camera. When drafting off of another racer
you can hear the wind rushing past you in a slipstream effect.
When it comes to the last straightaway in a neck-to-neck
battle for victory, the roaring of the maxed-out engines
is unforgettable.
All racers to the starting line!
Above everything else, TT Superbikes should
be renowned for its unique style of racing due to the physics
engine. It takes a lot more skill to be able to handle a
motorbike than it would be to handle a car in real life,
and the developers are well aware of this. During the first
license, which involved a 30 second test segment with a
few minor bends, I was all ready to complete the exam with
ease. When the light turned green, I applied full throttle
and within seconds I was lying on the ground, dazed and
confused. Luckily, a message popped up explaining how to
properly use the weight transfer system. Pushing all of
your weight to the front of the bike will prevent accidental
wheelie occurrences. When nearing slight bends, a little
bit of pressure should be applied to the left analog because
overdoing it will lead to trouble. Not only do bikers have
to lean sharply to turn, but they do also have to come back
up, and the wind pressure above 100 MPH makes it extremely
difficult to turn on a dime. Braking in the middle of a
turn will almost always result in the biker losing control
and heading straight on to the nearest wall. The only real
way to get a feel for handling corners is by practicing
over and over, and eventually you should be able to time
excessive braking into sharp corners with hardly any trouble.
Even though there isn’t a designated
stunt mode, there isn’t anything preventing you from
popping a few wheelies every once in a while. Even though
it will make turning more difficult and also prevent you
from seeing the road ahead in the cockpit view, these simple
added thrills make racing motorbikes more exciting than
driving a car. The two player mode is essentially designed
for split screen head to head races, but it can easily turn
into a stunt contest. In some cases, it is possible to do
wheelies over other racers as well as jump over them in
some of the more hilly regions. Aside from all of this horsing
around, crashes are bound to occur and the penalties are
disastrous. Plowing into oncoming traffic on Mad Sunday
or even not anticipating an upcoming turn can result in
the biker flying in the air, only to come scraping down
to the harsh reality of pavement. It takes roughly five
seconds to respawn, and building up to speed with the other
races can be costly. Even so, you can still fool around
with the motorbikes like it was your own without having
to worry about real life penalties.
The arcade mode is basic; you can select bikes
from different engine classes and race them throughout various
stages. Before racing, you can choose from anything you
have unlocked from the single player campaign, including
aftermarket exhausts, wheels, and even stronger bikes. Once
the biker is geared up and ready to race, a variety of variations
of the 37 mile drivable terrain is at your disposable. Some
of the longer races will truly separate the advanced bikers
from the newcomers, but the action here isn’t as intense.
Races lasting over ten minutes tend to have the drama wear
out once a substantial lead, or lack thereof, has been acquired.
The shorter races lasting for about a minute and a half
are all about aggressiveness and brute acceleration. Drafting
is extremely important, but above all you mustn’t
baby the turns, but instead you must push the bike to its
limits around every corner, even if you have to slightly
rub against the wall. The best part about these races is
that determining a winner on your own is near impossible.
Most of the stages end off with a substantially sized straightaway,
allowing for the stragglers to make a comeback. Even if
victory appears to be yours, a nearby rival can slingshot
past in a balls out battle for the checkered flag. Feeble
attempts to lean into the other racer can sometimes decide
the victor by just a few hundredths of a second. Unless
there is a major accident right from the start, the shorter
races are always filled with palm sweating actions that
lead to photo finishes.
Aside from all of this racing goodness, TT
Superbikes does have its fair share of flaws. To start off,
accidents can put you far behind the rest of the pack, making
seemingly untouchable leads vanish. The driving physics
can become jerky going in and out of turns, and trying to
compensate for this can sometimes be costly. The course
variation is ok for the most part, but towards the latter
part of the game the environments seem very familiar. The
sidecar races are certainly a nice added touch, but these
races don’t offer the same intensity as the motorbike
ones. All else aside, TT Superbikes makes for a solid racing
game, but there is still room for improvement.
The Future of TT Superbikes
TT Superbikes isn’t quite Game
of the Year material, but nonetheless it offers some cheap
thrills and exhilarating races allowing gamers familiar
with the physics to pick it up and get a few quick races
in. The already outdated graphics engine may turn some gamers
away, but anyone who can appreciate a game for how it plays
won’t have too much to complain about here. If a sequel
is ever made, we can hope for a larger environment, a few
new game modes, online support, and even more unlockable
parts and customizations.
Conclusion
In conclusion, Suzuki TT Superbikes for the
PS2 is sure to catch the eye of any bike enthusiast. The
fully licensed vehicle selections with brand name parts
will allow anyone to posses the bike of their dreams. While
fans of this specific genre are sure to enjoy it, gamers
not too familiar with the biking scene might have some trouble
adjusting to its differences from typical driving games.
Still, Suzuki TT Superbikes is definitely worth a rent,
and even purchasing is not out of the question.