Introduction
So far 2006 has been quite dreary
for the PC gaming community with only a few meager
titles available for the avid gamer. This is especially
true for the tactical FPS genre which so far has
only gotten two new games under its belt: Rainbow
Six Lockdown and The Regiment. Out of these two,
everyone will obviously buy the more famous and
well renowned franchise from Tom Clancy but I decided
to see what the Japanese can create within this
genre so let’s see what The Regiment is all
about.
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Real ex-SAS members
helped develop the game
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Who the?
The first thing you’ll most
probably be wondering is who made this game and
you will be quite surprised to find out that it’s
Konami and Kuju, companies normally associated with
the console world. The Regiment doesn’t focus
on the soldiers from the USA but concentrates on
one of the most famous tactical groups, the Special
Air Service, more commonly known as the SAS who
are British. So, not only is Kuju less experienced
than Ubisoft in this difficult genre but in addition,
they have opted to try and faithfully represent
a rare military force in the gaming world, not an
easy task. Honestly, I was quite skeptical of this
game…
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That’s
the way I like’em… Dead
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Unpolished
The Regiment uses the ailing Unreal Engine to power
itself and thus, the minimal requirements are within
the grasp of most people. I tested the game with
my current system:
• Intel Pentium 4 3.0C GHz
• ASUS P4C800-E Deluxe
• 4 x 512 PC3200 RAM in Dual Channel
• 200 GB IDE Western Digital
• Antec 480 TrueBlue PSU
• HIS X850 XT PE
• 17” Dell TFT
• 5.1 Altec Lansing Sound System
• Windows XP Professional 2 (SP2)
I agree, my system is beginning
to show it’s age but I still consider it more
than enough to game with and was let down to see
that The Regiment really didn’t let it shine.
Stutter, sudden framerate drops and other problems
plagued my playing experience and I can only hope
that several patches quickly fix these. Not only
that but the game’s well-known engine had
barely any options (unlike other games utilizing
the Unreal engine) and thus, you won’t be
able to customize it to suit your machine’s
capabilities. All in all, it feels to me to be a
hurried console port (and I can only blame it on
Kuju and Konami’s laziness). The same can
be said about the menu which is cumbersome, slow
and plain boring (in other words, typically console-like).
Sure, these are not the worst problems imaginable
but still, it does ruin the initial feel and I can’t
help but think that this game could have benefited
substantially from a few extra months of extra development
for the PC.
Visually… Painful?
Okay, I’ll quickly get past
the worst aspect of this game, that being the quality
of the graphics. To succeed in the hugely competitive
FPS genre you really need to be bringing something
fresh and exciting to the table, and the least gamers
expect is a relatively new engine with some hint
of graphical prowess, sadly the way this title looks
it could have been released 2 years ago. The models
are blocky and unnaturally animated, the physics
are simply horrid, the levels are monotonous and
uninspiring and last but not least, the textures
are dull and without any depth at all. This has
got to be one of the worst first person shooters
I have seen in a long time. To compound the sad
state of affairs the running animations of your
teammates which is just hilariously awful. Ironically,
even though the game is hideous, it requires the
strongest of machines to get a respectable framerate.
With my system at 1280x960 without any anti-aliasing
or anisotropic filtering, I barely achieve an average
of 50 frames which is unacceptable to say the least.
No matter how much I think about this, I really
don’t see anything positive about the graphics
department. Shall we blame the console roots or
the laziness of the port? I would say a mixture
of both.
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Yes I know it
stinks in here, but it gets worse.
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Yes Sir!
Let’s first start off with
the good shall we? The Regiment uses some nifty
technology for its sound rendering (Creative X-Fi
and EAX) and thus, you can always easily tell where
sound is coming from which is actually very helpful
in this game. Also, the voices echo if you’re
in a large open space and change tonality depending
on your surrounding which is very cool. The music
in the menu system is more than adequate but expanding
further, there really isn’t much else to say.
The voice acting is acceptable but somehow, I never
really felt the voices were being spoken by real
people. It all sounded so muddled and dull and really
didn’t help the feel of the game at all. The
same can be said about the sound effects which are
all missing that wonderful “oomph” and
just end up sounding generic and boring. There is
barely any other sound (except chirping birds).
So not only are the sounds sparse but they are really
dreadful and the regiment fails miserably not only
in regards to graphics but in the sonic department.
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Hey guys, can
we get out of this game? It sucks….
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Uneventful
This game tries to be very realistic
in many ways and really wants to show that the SAS
are the daddies of tactical squads but somehow,
Kuju just ended up with a very frustrating arcadish
game on their hands. The game first starts off with
training levels which teach you how to shoot, run,
target and manage your squad. Being a tactical squad
veteran, I quickly decided to make it through this
and start playing the real game but surprisingly,
I got stuck on the first level for a good amount
of time. Why? Not because I’m rubbish at PC
games but because the objectives are difficult to
understand and they don’t even tell you how
to do some of the crucial things in the game. For
example, in the first training level you must run
in, identify all the enemies and clear the room…
except that they didn’t tell me how to do
any of that. Thanks to some luck, I finally understood
what I had to do and completed the mission but I
dread to think the frustration this will bring to
a first timer.
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Interior decorating…
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Anyways, once I had that completed,
I decided to do my first real mission. There are
only four campaigns (yes it’s very short!)
in the game and each one is divided into three different
missions. The first one available to you is the
Iranian Embassy level (which actually happened for
those of you old enough to remember it). This made
it seem like a more interesting prospect and thus,
I decided to jump in and see what the real game
was like. But everything didn’t really go
to plan… After dying a few dozen times and
finally understanding where I had to go, I found
out that at the end of the level you get a rating
and you can only do the next mission if you get
a C or better. Hmmm, I think you guessed that I
didn’t get that “C” on my first
try and was forced to try the level several times
again before I could continue. After that I decided
to try another level and again, the same old routine
of learning the level by heart and then being very
good and flawless to try and get a sufficient grade
to try the next level. Not the most interesting
or fun method to advance in a game, that’s
for sure.
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Yup, mission
in their homeland!
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So perhaps the AI makes up for
the horrible levels and impossibly difficult gameplay?
Ummm, nope not really… The enemy AI is a coding
farce and it wasn’t rare that I saw a terrorist
run past me and not even care to shoot, perhaps
like me he was trying to find the exit so he could
perhaps escape into a better game.
All the enemies act very basically
and usually camp in some hidden retreat and the
moment they can see you, they tend to shoot, unless
the AI breaks and then they stand and stare right
through you, like some vacant zombies. Do they try
and strafe? Run behind you or duck behind cover?
I wish, in fact you will be lucky if at times they
act with the intelligence approaching that of a
gopher. So what about your teammates? The SAS must
be better than the terrorists and yes, I must admit
that there are rare moments when you are glad you
have them with you when the enemy AI kicks in…
but most of the time, you will use them as body
shields. You would expect the SAS to cover your
back while you disarm bombs or handcuff suspects
but lets be honest they don’t need to, the
enemy AI is so poor they all attack face on, so
tactical positioning is a moot point. Not only that
but the very basic orders you give them are rarely
followed, and you end up finding half the team in
mid stance behind a door, stuck. It is safe to say
this game will certainly not have you engrossed
in the atmosphere. Hoping for some saving grace
and an online experience with real people I was
saddened to find not a single server online. Could
this be any worse?
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At least the
cutscenes are cool…
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Mission failed
I can only say that you mustn’t
get this game on PC because we have much better
games at our disposition. This game is bugged, boring,
frustrating, and most of all, no fun at all which
is the whole point of any game. It’s neither
realistic, nor fun in an arcade manner and falls
into a zone of abysmally poor titles reserved for
the bin. The only reason anyone will buy this game
is because of the catchy name and good box art.
I do wish Kuju and Konami would have put some more
effort into this because on paper, the game really
did look amazing since they were helped by the SAS
to make it as realistic as possible. Yet, they still
were able to mess that up and thus, destroy what
could have been a great tactical FPS. So if you
must get a game, avoid “The Regiment”
at all costs. This game could have been a nice breath
of fresh air but in this difficult and demanding
genre, it only exudes a rank odor.
| Game play |
8/20 |
| Graphics |
6/20 |
| Sound |
10/20 |
| Value |
7/20 |
| Lasting Appeal |
2/20 |
| Overall |
33/100 |

What do these awards
mean?
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