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Yes
I have a flashlight and a gun ! |

click
above to download 8MB video file |
With Quake 4, a few fundamental
changes were about to happen. First of all, Raven
was going to develop the game while ID would supervise
them, so it obviously wasn’t going to be
the same as the older series. The second, and
most shocking, was that Quake 4 wasn’t going
to be multiplayer based, but instead it will try
to be more like Quake II, which was a singleplayer
driven game. ID Software was clearly taking a
big risk, and the question on everyone’s
lips was, “Is it still going to be Quake?”
Well, in October 2005 Quake 4 finally hit shelves,
and I can easily tell you that this game is exactly
like its predecessors, legendary.
Quake Galore
Available in stores for the PC, Quake 4 is also
going to be one of the first titles available
on the new Xbox360. The game itself runs on ID
Software’s amazing Doom 3 engine, meaning
it’ll really make you drool in disbelief.
Minimum System Requirements
• English version of Microsoft® Windows®
2000/XP
• Pentium® 4 2.0 GHz or Athlon™
XP 2000+ processor
• 512MB RAM
• 4x Speed DVD-ROM drive and latest drivers
• 2.8GB of uncompressed free hard disk space
(plus 400MB for Windows® swap file)
• 100% DirectX® 9.0c compatible 16-bit
sound card and latest drivers
• 100% Windows® 2000/XP compatible mouse,
keyboard and latest drivers
• DirectX® 9.0c (included)
• 3D hardware Accelerator Card Required
- 100% DirectX® 9.0c compatible 64MB Hardware
Accelerated video card and the latest drivers.
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That’s
a Strogg surgeon. He doesn’t look safe.
As you
can see, this game does require a powerful system
to run properly. Anyone still on a Pentium 3 can
more or less forget about playing this game since
2 GHz is the minimum requirement! Still, having
a system capable of playing Quake 4 is definitely
worth it. I myself had no problems playing the
game on ATI Hardware, and my experience was much
better than what I had in Doom 3, which uses more
or less the same graphics engine. Doom 3 was plagued
with stuttering whenever a door opened or some
new textures had to be cached in, but Raven tweaked
the engine and I immediately noticed the stutter
free gameplay. No tweaking was necessary at all,
and come to think of it, this is becoming very
rare nowadays with all the FPS titles on the market.
Half-Life 2 and Battlefield 2 are just some of
the games that come to mind when I think of premature
game launches, and I’m glad to say that
Quake 4 wasn’t part of that list.
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That’s
what the Strogg do… Evilness
So what
is Quake 4 all about? Well, since the game is
all story based I’m not going to ruin it
for you, but simply put Quake 4 takes off where
Quake II finished. For those of you who have never
played a story driven Quake, it’s all about
the war in between the Humans (good guys) and
the Strogg (bad guys). The story itself in Quake
4 may not be Oscar worthy, but it’s pleasant
and good enough to make sure you won’t stop
playing the game.
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The
amount of detail in every level ... |
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...
is just unbelievable |
And now, onto the graphics!
Well, I think it’s quite obvious from all
the screenshots that this game is gorgeous beyond
belief. This is just one of those games that will
amaze you with its perfect lighting, great atmosphere
and splendid effects. For the more curious readers
I’ll be slightly more technical; you will
see advanced shaders, high poly models, advanced
stencil shadows, normal mapping, bump mapping,
and much, much more. To be simple, this engine
has everything you want for a game and Raven really
put it to good use. The levels are amazingly detailed
with lots of different textures being used throughout
the game (levels never resemble each other). Each
level is extremely well modeled, which creates
different types of environments, ranging from
small claustrophobic corridors to large open war
zones. In addition, the characters in game look
very real and very alive (unlike in Doom where
they like plastic dolls) with great facial and
motion animations. The whole game is expertly
crafted, and you will immediately immerse yourself
into this chaotic battle for the Human race. The
best facet in the game must be the lighting, of
course, and seeing everything being cast real-time
is a special treat. The gore is excellent and
the addition of rag doll physics makes killing
astoundingly joyful. I could go on and on and
bore you to death but instead I’ll let you
admire the screenshots (and make sure to download
the video file at the start of the review) so
you can see this beauty for yourself.
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That's
just gorgeous
The sound
in the game is also very good, though not as amazing
as the graphics. This doesn’t mean that
you’ll be disappointed, but you won’t
be remembering it as much as the game’s
visual prowess. The voice acting in the game is
quite good, especially in-game when you’re
on the battlefield and you hear the combatants
screaming and shouting. The sound effects of your
weapons are astounding and are simply a blast
to hear. The level of bass used by Raven for some
of the guns is surprisingly high, and it adds
a certain punch to the procedings. In addition,
if you own a decent subwoofer your entire house
will shake with each shot adding to the atmosphere,
however your neighbours might not agree!. The
various guns all sound unique however, the music
isn’t as great as the effects and voices.
The background music slightly adds to
the atmosphere, but it’s not a tune I can
even vaguely remember. Luckily, the music is usually
drowned out by the sound of the fragfest or the
screams of the Strogg.
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I
fell in love with this tank!
The
Experience
Quake 4 really excels in its single player gameplay
department. I know it sounds strange to hear that
Quake actually has good solo gaming, but it’s
the truth because Raven really did do wonders
to the franchise. It has everything Doom 3 should
have had! To begin with, you will immediately
be absorbed into the game due to the personal
slant on the storyline. Never, during the entire
game, will you ask yourself, “Why am I doing
this?” since you’ll always be busy
reaching a useful objective. Another great thing
is that this game finally has variety, and that’s
the most important thing in any video game of
any kind. The problem with some of today’s
games is that you’re always doing the same
thing over and over again, and no matter how cool
the game is, the repetitiveness usually ends up
dulling the whole experience. Doom 3 was a perfect
example of this boring cyclic gameplay in which
the same events constantly reoccurred. You’d
walk down an empty corridor, a door would open,
and you would kill all of the baddies. That’s
about all there is to remember from that game,
but Raven made Quake 4 extremely diverse, i doubt
anyone would get bored playing it. The game is
always switching between large open battlefields,
small cramped Strogg bases, and action-packed
vehicle sequences, which makes the game extremely
fun and very playable. The level design is also
tremendously varied and different, so trust me,
this game will keep you playing until it’s
all over.
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Let's
hope you aren't afraid of spiders!
Quake 4
is a simple shooting game though, so you shouldn’t
be expecting a more refined shooter experience
(for that would not be Quake). If you’re
expecting stealth or innovation, keep looking
since this game won’t give it to you. I
must admit, the AI is not brilliant (but not as
dumb as in Doom), and there is nothing truly innovative
here in terms of computer opponents. Still, Quake
4 separates itself from the rest of the crows
because Raven finally made everything fit together
perfectly. Nothing feels out of place, and the
whole game just flows elegantly from one scene
to the next. Your enormous arsenal of weapons,
ranging from machine guns, hefty rail guns, and
even an awesome dark-matter gun (awesome!) is
extremely suitable. The beauty of honing such
a large and varied array of weapons is that you’ll
always be fighting differently (sometimes with
brain and sometimes with pure brawn). I found
the game a little short, although much longer
than most released recently, perhaps it is because
I became so addicted to the game i wanted more.
Luckily though, the multiplayer mode gives Quake
4 a ton of replay value.
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Railgun>Shield
The
Fragging
To be honest, Quake is most famous for its multiplayer
mode, but the online experience this time around
isn’t as memorable as in past Quake titles.
It’s still far from bad, but it’s
obvious that Raven really put its focus into the
single player mode merely because the fundamentals
haven’t evolved much from Quake 3. I think
they adopted the safe, yet boring, “if it
ain’t broke, don’t fix it” method,
which is sad when you see how much some of Quake’s
competitors have evolved (like Unreal Tournament).
Most of the maps should be familiar to the veteran
Quake player, and even they’ve all been
given a facelift, it’s a pity not to see
more new features in this installment. Another
drawback is that the maps are limited to a maximum
of only 16 players (even though there is a mod
for more). I just have the feeling that this part
of Quake 4 was slightly overlooked, and even though
there is nothing bad with it (the multiplayer
mode is certainly a blast), it just doesn’t
give the same satisfactory feeling that the single
player experience delivered. To be honest, it
feels like a remake of Quake 3 with less mayhem
and flashier clothing, but I must admit,
I still found it extremely entertaining nonetheless.
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He's
as cold as ice
Conclusion:
Quake 4 is a legendary title and definitely won’t
be forgotten anytime soon. Almost everything about
this game is a win for me, and even though the
end of this year has been great with popular game
releases (Serious Sam 2, Call of Duty 2, F.E.A.R,
etc.), I think that Raven really has outdone themselves
with this title. Quake 4 is a work of art you
have to experience to really understand just how
special it is! I enjoyed this game immensely after
the boring summer I had just endured. This is
the first FPS in a long time that I didn’t
put down until it was finished, and for me that’s
rare. Of course, you might not all share my point
of view and find the lack of innovation quite
disapointing, however the feeling of quality and
the totally immersive, yet intense gameplay, makes
this a must have title.
It would
be sad to miss out on such a quality title, and
my only advice is that you go out there and buy
this game. You certainly will not be disappointed.
| Game play |
19/20 |
| Graphics |
19/20 |
| Sound |
18/20 |
| Value |
19/20 |
| Preference |
19/20 |
| Overall |
94/100 |
