Imagine, if you will, a filter
for online role playing games which removed all the negative
aspects of traditional online role playing games and only
left the rich, fun filled elements intact. This was the
goal of the developers at ArenaNet when they set forth on
their journey to create Guild Wars.
ArenaNet, a subsidiary of NCsoft best known
for publishing a slew of traditional Massively Muliplayer
Online Role Playing Games (MMORPG) such as City of Heroes
and Lineage series, was founded by some of the great minds
behind Blizzard’s highly successful Warcraft, Starcraft
and Diablo franchises. In addition, they also have some
of the founding fathers of Battle.Net on board. To say they
are talented team is an understatement. "So what’s
this Guild Wars all about", you’re wondering.
Why should I pour my money and time into this game, you
ask.

1 - The beautiful surroundings just outside
Ascalon.
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What is Guild Wars?
Immediately, I can tell you
Guild Wars is not a traditional MMORPG. So if Guild
Wars is not an MMORPG, what is it? Jeff Strain, co-founder
of ArenaNet, classifies Guild Wars as a Competitive Online
Role Playing Game (CORPG). Several key differences which
set this game apart from other MMORPGs are:
• The level cap is 20.
• There is virtually no down time for maintenance
and patching.
• Players are not restricted from dealing with players
from across the world.
• Built from the ground up to be a balanced player
vs. player game.
• There is no monthly fee.
The technology behind
the game

2 - Does this spider have a chance?
Before I progress any further,
it may be a good idea to review some of the system requirements
for Guild Wars.
Minimum System Specs:
Windows® XP/2000/ME/98
Intel Pentium® III 800 MHz or equivalent
256 MB RAM
CD-ROM Drive
2 GB Available HDD Space
ATI Radeon 8500 or GeForce 3 or 4 MX Series Video Card with
32MB of VRAM
16-bit Sound Card
Internet connection
Keyboard and mouse
Recommended System
Specs:
Windows® XP/2000/ME/98
Intel Pentium® III 1GHz or equivalent
512 MB RAM
CD-ROM Drive
2 GB Available HDD Space
ATI Radeon 9000 or GeForce 4 Ti Series Video Card with 64MB
of VRAM
16-bit Sound Card
Internet connection
Keyboard and mouse

3 - This Charr didn't stand a chance against Azlinn's
wrath.
The system requirements for
this game are surprisingly accurate and to a certain extent
generous. ArenaNet put in the effort to ensure the largest
number of gamers would be able to play. Does that mean dial
up modem users can play too? Yes! During the Beta Weekend
Events (BWE), I’ve played with dial up users and they
had no complaints, except the downloading of regions if
they have never encountered it before.
Downloading of regions? You
read correctly. ArenaNet prides itself with their excellent
streaming technology. During BWE, players were
streamed specific regions and other content as they became
available. When bugs were discovered and fixed, the fixes
were automatically streamed to the player when they entered
the region. On occasion, the user would be prompted to exit
the game and log back in as a new build of the game client
was released. These clients were no larger than 1 MB. All
in all a very well designed system both in theory and in
practice.
In retail, this streaming
technology would be used to distribute fixes and content.
The greatest benefit for this streamed patch system is that
players will receive these fixes when they need them and
are not forced to download 15 MB patches to repair bugs
or add content which they have yet to see. Special events
such as Christmas can be celebrated with festive ornaments
or fireworks which can instantaneously appear in the world
without delay. ArenaNet displayed this power on the final
moments of several BWEs.
Graphics and Performance

4 - Framerates can be as slick
as ice in Guild Wars.
Intel Pentium 4 3.0E @ 3.2 GHz
ASUS P4P800-E Deluxe
2 x 512MB OCZ PC4000 in Dual Channel
2 x 200 GB SATA Maxtor DiamondMax 10 in RAID 0
MSI RX9800 128 MB pre-modded as a 9800XT
19” LG Flatron
I am playing the game at 1280 x 960 @ 85 Hz
and it is absolutely gorgeous looking. Vibrant colours,
detailed textures and fluid animation all create a surreal
world for your character to live (and sometimes unfortunately
die) in. Guild Wars is very good at scaling for various
machines. Those who have high end machines can really turn
up the eye candy and get the full effect of great graphics.
For those on the lower end of the spectrum, you will still
be able to experience a great looking game without a huge
set back in performance. I have seen the game run on a Pentium
3 866 MHz @ 949 MHz with an ATI Radeon 7500 @ 800 x 600
and it performs admirably.
ArenaNet did a fantastic job with Guild Wars’
performance in other departments as well. It literally takes
the same amount of time for me to login to the game (without
patching) as it takes for me to login to my G-Mail account
with Opera. Even when there are new client builds, it takes
less than a minute to download and install them on my 3
Megabit cable line. Fast. Loading between regions is just
as fast as logging into the game.
Audio
The audio side of Guild Wars is slightly less
spectacular than its graphical counterpart. Despite the
awesome soundtrack being used in various major towns and
locales, there is nothing really out there to grab
your attention and engross you into battles when you’re
out questing or on a mission. Each skill or action your
character makes is represented well with the sound effects.
Guild Wars does a great job in delivering that satisfying
“thump” when your warrior smashes that hammer
into an enemy. Complimented with great sound effects, the
ambience noise, such as rustling of leaves or the sound
of waterfalls, adds a nice level immersion to the game.
Although most of the townsfolk do not speak to you beyond
the use of text bubbles, the in game cinematic does feature
adequate voice acting.
Gameplay
As soon as you launch Guild Wars and enter
the necessary info, you are presented with a character creation
screen. ArenaNet allows you to make up to 4 characters per
account. Personally, I believe that number is adequate,
but doubling that amount to 8 characters per account, would
please those who like to play with numerous builds.
Along with picking a name and which type of
character you want to make (PvP or PvE; more on that later
on), Guild Wars has 6 professions to choose from including
the monk, mesmer, warrior, ranger, necromancer and elementalist.
The profession you choose while in the character creation
screen determines your character's physical appearance,
type of equipment your character will acquire, initial skills
learned and the character's primary attribute. This profession
becomes your primary profession. Within the first few hours
of the game you may end up with opportunities to obtain
a secondary profession. This secondary profession allows
your character to use skills from two separate professions
simultaneously. Unlike your primary profession, primary
attributes are not available to your secondary profession.
For example, if your character's primary profession is mesmer
then its primary attribute is "Fast Casting" which
allows your character to increase the speed in which it
casts all its spells including that of your secondary profession.
Each profession has 4 to 5 sets of attributes,
which categorize their set of skills. Each profession has
approximately 75 skills. Thus, each character you make potentially
has 150 skills to choose from. Here is where the strategy
aspect of Guild Wars comes in for skills; you can only have
a maximum of 8 skills at a time while in battle. This may
seem severely limiting for those coming from other MMORPGs,
but if you think about it, a player does not use over 8
skills on a regular basis. Taking the time to determine
what you will need in battle is key! Obtaining new skills
can be done through various mediums such as completing quests,
learning from skill trainers or “captured” from
enemy bosses.
Quests and Travel
Gone are the days of 20 minute travel times between major
cities! Guild Wars allows players to warp in between major
cities, towns and other important locales with just the
click of a mouse. This reduces the amount of time one has
to spend traveling from one end of the map to the other,
just to claim your reward for completing a quest.

5 - One of the many places where you can meet
up with friends and unload your loot.
There are two different types of quests in Guild Wars. On
one hand you have your traditional quests which you acquire
from various Non Playable Characters (NPC). These traditional
quests involve finding the whereabouts of a missing soldier
or delivering some antidote to another NPC of importance.
Through these quests you can obtain experience points, gold,
items, skills and sometimes all the above. The more rewards
the quest can give you, the more difficult the quest will
be. Although, these quests do not propel the story forward
it does give you more interesting tidbits towards the characters
involved in the overall story. These quests usually take
place outside in "Explorable Areas" where you
are free to roam where ever you please.
The second type of "quest",
is categorized like a mission. These missions propel the
overall story forward. These missions reward players with
a fair amount of experience points in the end, depending
if all the objectives are completed. The types of missions
are very similar to those found in quests, but are usually
larger in scale and/or more difficult. Within these missions
the story is commonly conveyed to the user with the use
of in-game cinematic and voice acting. Luckily, if a party
has already seen the cinematic, they can all agree to skip
it. These missions have a predetermined destination with
various paths to get to it. Although, exploring is not the
purpose these missions, shortcuts and bonuses can be found
if one takes the time to look.
For both the quests and missions,
you can party with others in groups of 2 to 8 depending
on the maximum number of players allowed. Once you have
gathered your party, you are dropped into your own private
version of the mission or area. These are known as instances
which are similar to the ones found in the Diablo games.
ArenaNet chose to do instances to combat the unnecessary
bickering, kill stealing, spawn killing, ganking and other
related issues that are found in MMORPGs where anyone can
interfere with your mission and fun.
Getting rid of the
grind
Quite possibly the most noticeable
difference aside from lack of monthly fee is the lack of
a heavy grind in Guild Wars when you are leveling your character.
Gone are the days of slaying hundreds of monsters and spending
countless hours just to reach from level 58 to level 59.
In Guild Wars, leveling is relatively painless and quick
compared to the other online RPGs. With a level cap of 20
(yes, twenty), players will be on the same playing field
with one another within 30 hours or less.
For those who do not wish
go through the world of PvE and jump right into competitive
PvP, they can choose to create a PvP character instead of
a standard role playing one where they will be instantly
level 20 with a preset number of skills. Your PvP character
can expand their skills with those you unlock from your
PvE character. This just proves the fact that Guild Wars
is dependent on skill and not number of hours poured into
your character.

6 - No more harsh grinding, but with things
looking this good it's hard not to battle.
Items and Equipment
High quality equipment such
as armor and weapons are not found by killing monsters.
What you do find from monsters are mediocre weapons and
other items which can be salvaged and brought to a crafter
to create better equipment for yourself. Thus, in Guild
Wars, there is no such thing as a unique ultimate weapon.
Everyone has the opportunity to acquire the same equipment
as you. So does this mean you have an army of similar looking
characters? One way ArenaNet attempts to throw in individuality
is through their use of color dyes. These dyes are used
to change the color of your armor. It may sound trivial,
but eventually you can find yourself trading pieces of valuable
gold just to get that illusive silver dye.
Guilds
With a name like Guild Wars,
it's not surprising that a guild system is in place. Players
can create their own guild or join one at anytime. When
you are part of a guild you have the opportunity to enter
a Guild Hall where you and other guild mates can gather.
On top of a guild tag attached to your name, you are identified
as being part of a guild by use of a cape with your guild's
insignia on it. Once you are part of a guild, the most beneficial
aspect would be an opportunity to enter tournament play
such as guild vs. guild battles.
Enter the World of
Competitive Play
There are two distinct playing
styles in Guild Wars. Player versus Environment (PvE) or
Player versus Player. Mentioned above, is PvE where players
engage in battles with computer controlled monsters. PvP
is just what the name implies, you fight other players.
PvP is the heart and soul of Guild Wars. The
focus of the ArenaNet developers was to create the most
balanced PvP game ever. In Guild Wars, PvP battles are 4
vs. 4 and up. With anything lower, such as 1 vs. 1, the
balance mechanics are thrown out the window. Within PvP
there are three distinct modes:
Random PvP - Where you are
thrown into a random party and pitted against another randomly
assembled party. Your party remains intact as long as you
are victorious.
Guild vs. Guild - Guilds
duke it out with one another for the highest ranks in the
Guild Wars Ladder.
World at War - International
Guilds fight one another for world supremacy. There are
currently three regions in the world: North American, European
and Korean. Which ever guild holds the "Halls of Heroes"
(i.e.: the victor of the battle), their respective region
will have the opportunity to enter special areas only available
when they hold the "Hall of Heroes." These unique
regions have various bonuses including better equipment
drops.
Future for Guild Wars
So without a monthly fee, how will ArenaNet
continue to support Guild Wars? Well, since they are a subsidiary
of NCSoft, it’s safe to say they will not just up
and leave with the money within 3 month’s time. ArenaNet
will continue to release expansion packs in 6 to 9 month
intervals which players can choose to buy or not. These
expansions may contain new regions, items, weapons, skills,
classes and additional chapters to the Guild Wars story.
I will use the same analogy used by others to describe these
expansion packs. They are more like booster packs for a
trading card game such as Magic: The Gathering.
Obtaining additional booster packs does not necessarily
make your character better, it just means that your character
will have more options at their disposal.
So what can we expect between now and
the next expansion? There’s plenty to do in Guild
Wars. Casual gamers will find PvE itself can take a large
chunk of their playing time and once they’re finished
with that the competitive world of PvP awaits them. If you
do grow bored of the game though, you can easily set it
aside without worrying about not playing your money’s
worth. The future looks bright!

7 - There's much to look forward to..
Conclusion
When ArenaNet first debuted
Guild Wars at E3 of 2004 and allowed users from all over
the world to connect and preview the game, I knew something
spectacular was born. To find an online RPG with balanced
PvP is a rarity in itself, but to find an online RPG with
strong PvP and PvE like Guild Wars makes this game
just an arm’s length short from perfection.
With no monthly fee, grind-less
play, and balanced competitive play, Guild Wars has set
the bar for other online RPGs to follow.
Gameplay – 19/20
Graphics – 19/20
Sound – 18/20
Replay Value – 19/20
Personal Tilt – 20/20
95/100