Introduction
When we heard about a game that
involved racing cars while trying to destroy everything
in your path, we were obviously enthralled by the
idea. Developed by Sega, Full Auto attempts to bring
the driving genre to a whole new level by combining
fast-paced arcade style driving with a substantial
arsenal to dispose your rivals with. To say the
least, Full Auto is an innovative title that does
a great job at distinguishing itself from the mainstream
of games.
So what’s Full Auto
all about?
Basically, Full Auto is a car combat
game where racers not only compete based on speed,
but also on how much destruction they cause. Wreck
points can be earned by crashing into any destructible
object in the environment or by shooting up traffic
and other racers. By wreaking havoc throughout a
course, you can effectively fill your unwreck meter,
which allows you to go back in time, which comes
in handy if you head straight on into a wall. Boost
can also be charged by power sliding and catching
air, and this often can decide the difference between
a first and second place finish. Most importantly,
every ride can be tricked out from a few pre-defined
weapon sets, therefore adding another dimension
to the game. Whether you prefer to go full auto
with a machine gun setup, or if you enjoy being
more tactical by dropping a smokescreen from your
rear bumper, each weapon loadout caters to a specific
preference.
Full Graphics
Visually speaking, Full Auto looks
like a next-gen title, but a few technical glitches
prevent it from being top of the line material.
As one could expect, on a HDTV there are virtually
no rough edges, the car models have a high reflection
update rate, and the endless stream of fiery explosions
bring warmth to your soul. The level designs are
also diversified; one moment you can be plowing
through a crowded market, while shortly thereafter
you can be blaring through a burning building. The
lighting effects work wonders on the roads, and
watching every part of the environment crumble to
pieces is a great sight. Unfortunately, the frame
rates get bogged down too frequently whenever there
are a few too many explosions or other racers on
the screen. Whenever you get to a good part in the
game everything just seems to slow down, which can
be turn off for some. Still, Full Auto is somewhat
playable during these phases, and irregardless it’s
still a great looking title overall.
Music to my Ears
Although the musical selection
isn’t particularly great, the sound effects
are more than enough to get the adrenaline flowing
through your body. To go along with the action,
a basic soundtrack with various techno and rock
beats is included, but the songs usually go unheard
amidst all of the chaos. On the downside, a glitch
in the programming prevents you from being able
to use a custom soundtrack because the game keeps
reverting back to its own music, but this shouldn’t
be too devastating. There’s never a dull moment
in Full Auto, so you will always hear machine guns
firing, cars exploding, fires burning, glass shattering,
and tires squealing just to name a few. If that
isn’t enough, the engines have a deep, throaty
roar that makes them feel even more powerful. There’s
so much commotion going on constantly, and luckily
the audile department does a great job at letting
the gamer know.
Lock and Load
The main career mode is the heart
of the game filled with various challenges and unlockable
goodies. Missions are divided up into classes, the
first class being the tutorial one. Each mission
has its own bronze objective for passing, a semi-auto
medal for passing with style, and a coveted full-auto
medal for meeting all of the objectives with ease.
Earning a better medal can unlock new skins and
colors for your cars, and usually to unlock new
cars and tracks you only need a satisfactory passing
rating. A few new classes become available right
off the bat, including Underdogs, where you must
compete against cars that can outperform yours,
and time trial, where it’s just you against
the clock.
As mentioned, each mission has
objectives that must be completed in order to succeed.
Bronze objectives are relatively easy and usually
involve completing the track within a certain time
limit or finishing above a certain position. Semi-auto
medals take the challenge to the next level by requiring
you to not only finish faster, but there may even
be a certain number of wreck points to be earned
or rivals to be killed. The full-auto medals are
the cream of the crop, so you need to do everything
required in the semi-auto objectives, just better.
Cars are ranked and put into a
class D through A based on their durability, handling
and speed. Some of the beginning, slower cars are
closely related to Jeeps and pickup trucks, while
the faster, more fragile cars can be compared to
a Lexus or Dodge Viper. Weapon loadouts are also
rated in tiers, with level 1 being the weakest and
level 3 being the most powerful. As weapons improve,
they usually do more damage, fire faster, covering
a wider range, and can even take longer to overheat.
Certain weapons can be mounted on in the front or
the rear depending on what they are. It’s
typical to have some type of machine gun or rocket
launcher on the hood, while you can drop mines and
grenades from the rear. Some weapons can even be
aimed by the user via the right control stick, and
clicking the stick will fire, making it fairly easy
to aim and shoot.
Burnin’ Rubber
The actual gaming experience in
Full Auto feels very fresh and innovative at the
start, but as you dive deeper into the gamer the
effect slowly wears off. Still, this is one of the
few titles that will compel you to play until the
very end, and in the end you should feel like you
got your money’s worth.
The bumper-to-bumper racing is
fast paced and intense, and there’s no such
thing as an easy victory here. Fortunately, the
unwreck feature lets you travel back a significant
amount of time just in case you wreck horribly,
but if your meter isn’t filled you could be
in trouble. Select is the default self-destruct
button, which surprisingly can be used in a variety
of situations. If you manage to get yourself stuck
up on a wall or if you have low health, sometimes
you just need to blow yourself up and start fresh.
Every ride has armor on all four sides, and once
an entire side is depleted every collision from
that direction could be your last.
Aside from the armor meter, the
HUD is filled with other useful information. The
rearview mirror is easy to use and can help you
place attacks from your rear secondary weapon. The
map in the lower left corner shows the track layout
as well as where opponents and rivals are so you
can always be aware of where incoming fire is coming
from. The two weapon meters show what condition
your primary and secondary weapons are in. If there
is ever a complete red circle it means you have
overheated something, so you must for the timer
to countdown before you can continue firing.
The car physics are a little on
the clunky side, so it does take a little bit of
time to adjust to the clumsy feeling. Controlling
a power slide takes a lot of precision because over
or under steering can quickly result in a wipeout.
The cars are definitely responsive enough, but the
back ends feel a little too heavy if you turn hard.
Aside from this though, the game is a total blast.
Flying down the streets while crashing through buildings
and ramming traffic alone is a great experience,
and when you include shooting at everything in sight
the formula undoubtedly had to work out.
Although the initial effect of
wrecking everything might become tedious for those
who simply rapid fire nonstop, there are still plenty
of different game modes to keep the game feeling
fresh. Special opponents called rivals (similar
to the ones in Burnout: Revenge) are faster and
deadlier than your average racer, but killing them
results in an extra score bonus. The course variety
also changes things up a lot; some levels are filled
with large straightaways and epic jumps, while others
are more tightly wound and involve a lot of power
sliding. When this is combined with different car
classes, weapon layouts, and race modes, Full Auto
definitely delivers a downright enjoyable adventure.
Multiplayer and Xbox Live
Full Auto supports both split-screen
action and racing over Xbox Live to keep gamers
going after everything has been unlocked. Arcade
modes like point-to-point and traditional circuit
races are available, as well as special destruction
challenges too. On Xbox Live you can expect all
of the standard online components like Leaderboards,
and finding a game to join is a relatively simple
process. Unfortunately, there is no unwrecking in
any of these head to head modes, and the gameplay
still occasionally suffers from frame rate drops.
As a whole though, there’s no reason why anyone
shouldn’t try out this game with some buddies.
Conclusion
If it wasn’t for the aforementioned
performance flaws and the somewhat repetitive gameplay,
Full Auto could’ve been one of the greatest
games of the year. However, seeing the frame rate
drop every time a massive explosion greatly takes
away from the fun factor, and it also prevents this
game from delivering a blazing sense of speed. While
the game doesn’t evolve a whole lot from the
start, this unconventional idea makes it a game
that everyone should at least rent. There are plenty
of moments where Full Auto shows off its true potential
when you’re whizzing by traffic furiously
attempting to dodge bullets, and for this it is
easily a recommendable title.
| Game play |
16/20 |
| Graphics |
16/20 |
| Sound |
17/20 |
| Value |
17/20 |
| Lasting Appeal |
17/20 |
| Overall |
83/100 |
|