|
Introduction
When people
mention a fighting game on the Xbox 360, two specific
titles should instantly jump into your head: Dead
or Alive 4 and Fight Night Round 3. While everyone
knows Dead or Alive for being a fast paced arcade
style fighter and the Fight Night series for delivering
a realistic boxing experience, it’s easy to
see how these titles are both similar and yet different.
Fight Night Round 3 should really appeal to gamers
who don’t like their matches ending in a matter
of seconds. Instead of sporadically flailing your
arms in order to avoid being killed by a combo,
here you’ll find that a different type of
strategy is involved. In order to succeed here,
you need to find the perfect balance between power,
speed, and control to leave your opponents unconscious
on the canvas.
Knockout
Visuals
Any Xbox
360 owner should expect a certain standard for the
graphics in a next generation game, and even though
EA owns exclusive gaming rights it hasn’t
prevented them from presenting us with an amazing
looking game. The most impressive aspect hands down
is the character detail. The models are intricately
detailed down to every last muscle. As a match progresses,
you can clearly see their faces looked fatigue,
cuts begin to open, and their punches begin to slow
down. Removing the HUD helps you notice the little
details in your fighter’s behavior, adding
a realistic touch that couldn’t be achieved
otherwise.
Another nice
feature is that camera mode that goes along with
the impact punch. Just as somebody is ready to hit
the floor, the game will slow down, making every
single movement seem increasingly important. If
you manage to land a powerful blow, you’ll
see your opponent’s face ripple with the bone
crushing shockwave you sent through their body.
As blood and sweat flies from their face, it’s
gruesomely satisfying to watch the look of pain
and horror in your rival’s eyes. A lot of
meticulous work went into every aspect of this game.
Every last wrinkle in your trunks to the laces on
your clown shoes have been created to perfection
and it’s easy to believe that you’re
watching a real boxing fight at times.
Unfortunately,
Fight Night Round 3 has its share of graphical bugs
as well. A fair amount of clipping can be seen,
so don’t be surprised if it looks like your
shorts are going through your legs. The animations
still need to be worked on due to their jerkiness,
and the lack of fluid motions is clear when you
quickly switch up blocks and jabs. Furthermore,
the camera can be a little dizzying because it’s
constantly rotating and zooming, but if you’ve
never had a problem with anything like motion sickness
then you should be alright. Overall FNR3 is one
of the best looking games to hit the 360, which
is amazing considering there is still much room
for improvement.
Bloodcurdling
Sound
To help build
on the overall realism here, the sound is also nothing
short of incredible. During a fight, you can hear
the crowd chanting, members from each corner offering
advice, and of course the announcer will be giving
his input. Above everything else, the fighter’s
sound effects are by far the most memorable. You
can hear grunting as they throw a punch followed
by the sweet noise of leather crashing into a face.
If you manage to land a power punch, you can literally
cringe after hearing the noise on impact. A clap
as loud as thunder should make you wrench your teeth,
but if that isn’t enough then the moaning
and the groaning of the fighter struggling for breath
will.
Just like
with the visuals, FNR3 also has its fair share of
problems in the audio department. The announcers
and coaches seem to run out of catch phrases very
early on the game, making it likely that you’ll
be bored to death with the commentary quickly. I
don’t know how many times I’ve heard
about the Golden Boy winning the ’92 Olympics
or about my opponent’s Philly style defense,
but quite frankly I’ve stopped caring. The
soundtrack is also limited to a few hip hop tracks
which are overplayed, so be prepared to listen to
your own tracks instead. While these are merely
minor inconveniences, it should be known that the
sound effects as a whole are outstanding.
Let’s
get it on!
New features
to Fight Night Round 3 include new punches, customizable
fighting styles, and a redesigned career mode. The
aforementioned impact punches are simply variations
of the ever-popular haymaker. The original haymaker
is just a heavy punch intended to deal a lot of
damage as opposed to quick jabs. The flash KO punch
is an even stronger punch that will drain your opponent
of nearly all of his health, almost ensuring a knockdown.
If you're lucky, sometimes you'll be able to KO
your opponent without even entering the slow motion
mode. The stun punch is an interesting rendition
of the haymaker which will invoke a first person
camera. Viewing through the eyes of your fighter,
you either need to pull off a series of quick punches
or try to fend off an incoming barrage of fists.
Stun punches are very uncommon, and even when they
do occur it's hard to tell what's going on. All
of these power punches require a bit of a windup,
which makes them difficult to land so they can't
be overused.
When you're
creating a custom character, not only can you edit
their appearance and stats, but the new fighting
styles feature is also available. Here, you can
select base, punch, and block styles in order to
create a truly unique character. You could choose
to have a power based fighter who is lumpy and lethargic,
a boxer built on speed who dances around and is
hard to hit, or a highly defensive character who
seems to have a little bit of everything. There
are enough possibilities to choose from that will
have a great impact on your fighter's abilities,
so it's best to use a trial and error method to
find which one is best for you.
Aside from
being able to edit your character's fighting styles
in-between matches, there are plenty of other reasons
as to why the career mode is different. Instead
of having a numbered ranking system where you can
see who the champion boxer is, the objective in
your career is to become popular. As a result, the
career feels more like a series of fights instead
of an actual quest to become the world’s best
fighter. Whether you decide to create your own boxer
based on hundreds of different characteristics or
if you want to rebuild the career of a legend, you
just won't see your guy rise through the ranks like
in previous versions. Now, as your popularity increases
you can participate in special contract fights and
earn new sponsors. This blatantly allows EA to incorporate
a proliferation of advertisements throughout the
game's entirety, so prepare to be bombarded with
messages from Dodge, Burger King, Under Armor, and
plenty more.
You'll have
three minigames to choose from that can build speed,
accuracy, and strength and are all fairly easy to
learn. You can also purchase various items to earn
stat boosts from the Fight Store, and you'll need
to unlock items along the way through defeating
your toughest rivals. There is still some progression
though, as you will notice the venues getting larger
and your opponents having much more health, but
overall it feels too much like a series of single
player matches than a boxer’s quest for glory
as a fighter.
Due to a
contract made with ESPN, EA was able to incorporate
the ESPN Classic mode. In it, you can relive some
of the biggest bouts in fighting history. While
this is definitely a great idea, too many important
details were left out. First of all, they should've
included retro style venues to fit the proper era.
It doesn't make a whole lot of sense for Ali and
Frazier to be fighting in an arena covered in flashing
Dodge spotlights. Aside from a brief history of
the boxers before the match, there's really nothing
historical about these fights at all. Essentially,
all this mode does is predetermine the fighters
and then leave you to do the rest. A scenario situation
where you would have to change history would've
been nice to have, but sadly there's no real incentive
to play ESPN Classic Mode aside from being able
to unlock special gear.
Veterans
of the Fight Night series should be familiar with
the total control fighting scheme, but your newcomers
needn’t worry either. Basically, the left
analog stick is used to move while the right analog
stick is used to throw punches. Pushing the stick
diagonal up left or up right will throw a quick
jab, while doing quarter or half circle motions
can throw hooks and uppercuts. If you rotate the
stick a little bit in one direction and then quickly
move a half circle in the other direction, you create
a winding up motion that will throw a haymaker.
Holding the left trigger can be used to lean away
from punches or throw body shots, while the right
trigger can be used to block high or low. This seems
like a lot to learn at first, but a sparring tutorial
with built in lessons should help the most clueless
gamers learn how to throw a punch.
This setup
allows FNR3 to deliver an unparalleled fighting
experience that is based solely around instincts.
If you see your foe let his guard down on the left
side, you can throw a quick jab to his face without
having to think twice. Instead of having to memorize
button combinations and sequences, all you have
to do is trust yourself and attack based on what
feels right. While you still have your buttons for
signature punches, illegal blows, and even for clinching
if you get tired, the total control system has been
and always will be a great tool for fighting.
The
Future of Fight Night Round 3 – Multiplayer
As one should
expect, Round 3 comes with all of the tradition
online gaming functions. Online matches come packed
with stat-tracking, leaderboards, and match customization
options. The experience is virtually lag free, which
is crucial in a game that requires so much precision.
You also have the option to fight against a friend
at home, and the look on their face can be so rewarding
when their fighter is seeing stars. Overall, fighting
human opponents is a nice change because they are
much less predictable then the computer AI at times,
so there's never a dull moment. Eight achievements
can be earned by winning certain fights in the career
mode too, and as long as you make it to the end
you can claim an easy 1,000 gamerpoints without
even breaking a sweat. This title will never grow
old online, especially if you just love to talk
trash.
Conclusion
Living up
to its fabled name, Fight Night Round 3 undoubtedly
lives up to its reputation. The bouts are as heated
as ever, and new features like the boxing styles
and impact punches add a nice touch to help balance
the gameplay. Although various glitches in the presentation
and a few bland game modes stick out as sore spots,
it’s still easy to warrant spending $60 USD
on this game.
|
Game
play |
18/20 |
| Graphics |
17/20 |
| Sound |
17/20 |
| Value |
18/20 |
| Lasting Appeal |
17/20 |
| Overall |
87/100 |
|