Introduction

Far Cry is a tactical, first-person shooter set in an amazing tropical paradise.

The game begins with our main character Jack Carver, a charter boat captain based in the South Pacific. Jack has been hired to take an ambitious journalist named Valerie Cortez to the Island of Cabatu so that she can take pictures of the little known Japanese WWII ruins there. This is where Jack's journey begins. Along the way Jack will meet more enemies than you can ever imagine. They come in all shapes and sizes, both human and mutant.

 

Game Features

Feel the Far Cry Engine
The meticulously designed next generation CryEngine pushes the threshold of action gaming with proprietary PolyBump™ mapping, advanced environments physics, destructible terrain, dynamic lighting, motion captured animation and total surround sound.

Cunning and complex A.I. Tactics
Autonomous A.I. make realistic decisions based on observations of the current state of the world. These highly-trained mercenaries are designed to utilize environmental features, attack in groups, divide & conquer, respond to player actions, and call in reinforcements from air, land or sea.

Astonishingly tension-filled non-linear experience
Unique game design encourages a combination of pure reflex shooting as well as intelligent stealth. Draw out your enemies or perform a full-on assault. It's up to you to use the vast environment to your own advantage.

Heart-Pounding atmosphere
Unique proprietary physics and lighting, adaptive audio, weather effects, and day/night cycles provide a tropical setting so real you'll never want to leave.

What you see is what you play
Thanks to the Sand box editor, you can easily create and edit your own terrain, foliage, textures, lighting effects, vehicles, missions etc… Place enemies, build maps, and construct the world in which you want to play.

Real-time editing, bump-mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features that the CryENGINE™ offers.

The CryENGINE™ comes complete with it's a bevy of internal tools and also includes the CryEDIT world editing system. Licensees receive full source code and documentation for the engine and tools. Support is provided directly from the R & D Team, and teaching workshops can be arranged for your team to increase the learning process as ongoing improvements to the engine are made.

The engine supports all video and hardware currently on the market, and new hardware support will be constantly added as it becomes available.

CryEDIT: A real-time game editor offering instantaneous "What you see is what you PLAY" feedback.

Renderer: Integrates indoor and outdoor technology seamlessly while offering rendering support for OpenGL & DirectX 8/9, XBox using latest HW features, PS2 and GameCube.

Physics System: Supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. This system is directly integrated with the game and tools.

Character Inverse Kinematics & Animation Blending: Allows a character model to have multiple animations that blend in believable ways.

AI System: Enables team-based AI as well as AI behaviors defined by scripts. This features affords you the ability to create custom enemies and behaviors without even touching the C++ code.

Interactive Dynamic Music System: This system dynamically tracks and responds to the player's actions and current situation while offering CD Quality playback in full 5.1 surround sound.

Environmental Audio & SFS Engine: Accurately reproduce sounds from nature with seamless blending between environments and interior/exterior locations in 5.1 audio. Includes EAX 2.0 audio support.

Network Client and Server System: Manages all network connections for the multiplayer mode. It is a low-latency network system based on client/server architecture.

Shaders: A script system used to combine textures & produce visual effects in different ways. Supports real-time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects, animated textures, transparent computer displays, windows, bullet holes, and shiny surfaces.

Terrain: Uses an advanced heightmap system and polygon reduction to create massive, realistic environments. The view distance can maximized to an unprecedented 2km when converted from game units.

Lighting and Shadows: Combines pre-calculated, real-time shadows, stencil shadows and lightmaps to produce a dynamic environment. Includes high-resolution, correct perspective, and volumetric smooth-shadow implementations for dramatic and realistic indoor shadowing. Also supports advanced particles technology and any kind of volumetric lighting effects on particles.

Fog: Includes volumetric, layer and view distance fogging to enhance atmosphere and tension.

Tools Integration: Objects and buildings created using 3ds max™ or Maya® are easily integrated within the game and editor.

Polybump™: Standalone or fully-integrated with other tools including 3ds max™.

Scripting system: Based on the popular LUA language. This easy to use system allows the setup and tweaking of weapon/game parameters, playing of sounds and loading of graphics without touching the C++ code.

Modularity: Entirely written in modular C++, with comments, documentation and subdivisions into multiple DLL's

System Requirements

COMPONENT

MINIMUM

RECOMMENDED

WE RECOMMEND

Operating System

Win 98 SE

Windows 2000

Windows XP

Processor

PIII 1000 Mhz

AMD Athlon 1000 Mhz

P4 2000 Mhz

AMD Athlon XP 2000+

P4 3000 Mhz

AMD Athlon 64 3000+

Memory (RAM)

256MB

512MB

1024MB

HDD Space

4G

4G

4G

Graphics Card

GeForce 2 64MB

ATI 8500

GeForce 4 128MB

ATI Radeon 9500

Radeon 9800 Pro

GeForce FX 5950

DVD Drive

4X DVD

8X DVD

16X DVD

PCI Soundcard

Direct X 9 Compatible

Direct X 9 Compatible

Direct X 9 Compatible

Internet / LAN

Required for online game play

64 Kbps upstream to play

512 Kbps downstream to Host 8 Players

64 Kbps upstream to play

512 Kbps downstream to Host 8 Players

64 Kbps upstream to play

512 Kbps downstream to Host 8 Players

Review System Specifications

AMD Athlon XP 2500+ @ 2.1 GHz
MSI K7N2 Delta-L nForce 2 MB
1024 MB Generic PC 2700 DDR
Windows XP SP1a
Direct X 9b
ATI AIW 9700 Pro
Altec Lansing 621 Ultimate speakers

Game Play

Campaign (Single Player)
For todays review we are going to concentrate on the Single Player or Campaign Mode. After starting the game up on the Campaign screen, press Start to start a new game, or press Load Check Point and and select a level to continue a previously saved game. The list of available maps and check points depends on your progress through the campaign.

As you progress through the games levels you will be advised by either video sequences or prompts on the heads up display (HUD) as to what your next objective is going to be. This information can also be accessed at any time during game play by pressing the "TAB" key on your keyboard.

After you get over the initial "OMG this game looks sweet" factor, you will quickly notice that the artifical intelligence in this game is fantastic. This is no run and gun, shooting everything that moves kind of FPS at all. If you were to use that approach you would be toast in seconds. The enemies are extremely adaptable. After you give up your cover they quickly zone in and attack. Even when you crouch and hide in the grass or bushes if you remain there too long, your opponents will sneak around and take you down from behind. I recommend that you use stealh to your advantage if you want to survive. You will find many different weapon types and tools strategically placed throught the levels. Below are a couple of images using the binoculars that I picked up along the way. A nice feature with the binoculars is that they will locate enemies at a distance and as you zoom in you will also be able to listen to the conversations the enemy are having.

 

Re playable? "Damn straight!"

One of the most important factors to any game is whether or not it carries any replay value. In the case of Far Cry, it is just that factor that inspired me to put this review together. While we all wait for the likes of Doom III and Half Life 2, the makers of Far Cry have implemented many of the features that those titles advertise. The outdoor terrain used is beautiful, and the levels are huge. There are multiple different routes that you can take to reach your destination, and the results are different each time you try one. You can drive land based vehicles, Speed boats, Zodiac's and even take a Hand Glider for a spin at one point if you desire to do so. If you are bored you can even shoot yourself one of the birds that fly buy or roll a barrel or two down a hill to take out your enemy.

Sound Options

  • Sound FX Volume: Adjust the volume of sound effects and voices in the game
  • Music Volume: Adjust the volume of the dynamic background music in the game
  • Speaker Setup: Set up various speaker configurations (Monaureal, Stereo, Headphones, Quadrophonic, Surround, Dolby® 5. 1)
  • Doppler Effect: Same as in table
  • Hardware Mixing: Check this to turn on the mixing of sounds in hardware
  • Enable EAX: Check this to enable EAX™ effects (needs hardware mixing)
  • Enable Music: Check this to turn in- game music on or off
  • Music Quality: Set the quality of music played in the game to low, medium, high, or auto detect to automatically adjust the music quality to your machine speed

Image Quality

When it comes to image quality Far Cry is a step above most of the competition. The colorful outdoor terrain kind of reminds me of a Serious Sam game at first glance, but that is where the similarities end. This game is more than capable of bringing most mid range PC's to their knees if the image quality and eye candy is turned up. They also offer 4 different shader effects that you can apply to the graphical output. Default (good quality), Paradise (Bring on the 9800's and above), Cold (takes away the very bright color scheme and adds realism) and Cartoon (the name speaks for itself)

Thanks to a recent discovery of an undocumented feature contained within ATI's Catalyst drivers, end users can now enable a more efficient method of Anti Aliasing called Temporal AA. Without going into detail on this topic all I will say is that I am now able to run this monster game with the ingame display settings turned to high, the level of Anti-Aliasing set to medium and yet maintain a very exceptable frame rate @ 1024x768.

 

 

 

Weapons

The weapons in this game cover a very wide range of situational usage. You can use anything from a Machete to a Rocket Launcher and every other type of hand held weapons you would ever need. Below you can see each of the weapons that are at your disposal.

MACHETE WRENCH JACK HAMMER SHOTGUN JUNGLE FALCON P90 SMG MP5 SMG 

 M4 CARBINE  AG36 ASSAULT RIFFLE OICW ADVANCED ASSAULT RIFFLE AW50 SNIPER RIFLE M249 SAW MG ROCKET LAUNCHER 

FRAG GRENADES FLASHBANG GRENADES SMOKE GRENADES MORTAR VULCAN MINIGUN

Closing comments

Well there you have it. The makers of Far Cry have themselves a winner without question. The huge levels, great image quality and amazing artificial intelligence make this a candidate for Game of the Year in my honest opinion. Remember we never even touched on the multi-player side of this game so that will add even more to the reply quality of this game.

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