Introduction
Dead to Rights: Reckoning is a straightforward
third person shooter released by Namco for the PSP. With
the help of his trusty sidekick Shadow, the gritty cop Jack
Slate will fire his way through the Triad territory as he
attempts to find the lost informant before it is too late.
What is Dead to Rights?
Dead to Rights is a recognizable series for
the PS2, PC, and Xbox, but now it is finally making it to
the handheld scene with Dead to Rights: Reckoning for the
PSP. Clearly the most notable feature is the bullet-time
sequence in which time is slowed down, allowing Jack to
perform acrobatic feats whilst shooting. Just like its console
predecessors, you can expect Dead to Rights: Reckoning to
be filled with killing. . . . and lots of it!
Technical Standpoint
Dead to Rights: Reckoning manages to push
the PSP to the limit both visually and with the computer
A.I. opponents. Each environment possesses its own distinct
feel from the tight corridors of a rival building to the
explosive outdoor levels. The texture detail could be more
defined, but as it stands everything looks well. The only
major problem is in regards to the character animation as
their movements look simply awkward when interacting with
their surroundings.
The computer opponents work cooperatively
together, which isn’t always good news for Jack Slate.
Waves of enemies will pour out from all over the world with
the intention to bring you down. They seem to have a knack
for understanding the different fighting styles that can
be used. Whether you go on an all-out rampage or prefer
to use your surroundings for cover, the A.I. will exploit
your techniques accordingly.
Visual / Appearance
The heads up display is simple and concrete,
yet effective. From the screenshots, you can see the basic
scheme of things. In the upper left corner resides Jack’s
health meter and bullet-time meter, and on and off the Shadow
icon will appear. The bottom left corner sports your weapon
and ammunition information. Conveniently enough, in the
upper left hand corner you can find your enemy’s health
meter, so you can easily tell how much more lead you need
to pump into them.
As mentioned before, Dead to Rights: Reckoning
pushes the envelope on the PSP’s graphical limit.
The muzzle flashes from firing as well as the occasional
inferno look rather impressive. When bullet-time is activated,
each distinct projectile is clearly visible. The shadows
aren’t overly detailed, but they give each environment
a deeper appearance. While Jack may frolic and perform other
weird movements, during the heat of battle the choppy character
animations remain unnoticed. Overall, Dead to Rights: Reckoning
is one of the better looking PSP games available.
Boom! Boom! Boom!
Any brutal action killer
wouldn’t be complete without some killer sound effects.
Each weapon carries its own specific sound, so it is simple
to tell what you’re going up against during a firefight.
Most of the gun sound effects, however, are devoid of that
special emphasis that makes them feel deadly. A basic soundtrack
will accompany you at times, but for the most part the hailing
of gunfire is enough to break the silence. The cinematic
sequences that tie the storyline together are text-narrated,
and the lack of voice is a major letdown.
Endless Mayhem
The entire Dead to Rights series was always
based on one thing: kicking ass. Reckoning clearly lives
up to the name in this respect; from the very beginning
you will be bombarded with a seemingly endless waves of
Triad gangsters. Unfortunately, the whole lock-on targeting
system is a complete mess. Your crosshairs will automatically
lock on to any opponent, so all you really have to do is
tap the fire button. After killing an enemy, the crosshair
will move to the next opponent instantly, making this game
devoid of the whole ‘aiming’ process.
If you get bored from shooting all of your
enemies to death, there are also takedown melee moves that
will always result in a one hit kill. These attacks are
extremely effective in close combat situations, and best
of all, they provide you with a nice cinematic. In several
different ways, Jack will manage to have a gangster kill
himself by twisting his arm around, for instance, and the
end result is quite bloody.
Luckily, there are still some gameplay elements
to help diversify the whole experience. Jack’s arsenal
ranges from pump shotguns to akimbo pistols and some heavy
duty assault rifles. The submachine guns are clearly the
worst weapons to use; their accuracy is horrid and they
are incredibly underpowered. Even the pistols have accuracy
from long ranges, and obviously the assault rifles pack
quite a punch.
Shadow, your trusty companion dog, is a very
strong assistant when the timing is right. The computer
A.I. will do their best to swarm around you, but unleashing
Shadow will leave foes running away as they fear being ripped
to shreds.
The levels are very linear in their setup;
after a few waves of foes, a boss with a superior amount
of health will jump into the arena. Unfortunately, these
bosses fight like cowards and will run away in search of
cover after being hit a few times, making them even more
vulnerable. This cheap attempt to invoke some strategy into
Dead to Rights doesn’t quite get the job done.
The environments are different enough to keep
the game feeling fresh with a proper balance of bullet-time
and regular shoot ‘em up battle styles. Some levels
are very open, and in such instances the bullet-time will
really come in handy. Instead of having to face a barrage
of bullets at full speed, you can seamlessly enter bullet-time
and waste a few baddies instantly. In some of the more secluded
levels you won’t need to use this feature as much,
but every once in a while it’s fun to leap out from
behind some crates and catch some slacker by surprise.
The multiplayer mode is available for up to
4 people locally, but again the lock-on targeting system
takes most of the fun aspects away. Not only does this allow
players with no skill to be just as good as the veterans,
but the targeting system will sometimes work through walls,
giving out an opponent’s position. This makes the
entire multiplayer mode a contest to see who can fire their
weapon fastest, and if you couldn’t figure it out,
it isn’t fun.
To help make the game feel fresh from the
nonstop button mashing thanks to the auto-target system,
there is a lot of unlockable content including new skins
and multiplayer maps. Surely this doesn’t make up
for the repetitive gameplay, but it’s still enough
to keep you from becoming completely bored towards the end
of this relatively short campaign.
The Future of the Dead to Rights series
Due to the relatively short single player
campaign and dull multiplayer feature, the replay value
on Dead to Rights: Reckoning isn’t overwhelmingly
great. The levels are already repetitive enough as it is,
so playing through the game over and over can feel like
a chore. Nonetheless, a countless number of explosions and
an extremely gruesome appearance can keep you coming back
for more.
The Dead to Rights series has been around
for quite some time now, but there is still much room for
improvement. The overall concept is a very good start, and
I don’t how a game could fail miserably with as much
violence as this series. However, there are still numerous
bugs and gameplay issues that prevent this title from being
highly recommendable.
In the future, we can hope that the lock-on
targeting is taken away because it takes away so much from
the user involvement aspect. The PSP’s analog stick
is capable of allowing any gamer to aim, so we know this
feature wasn’t necessary. With a few new weapons,
a new storyline, and a decent online mode, we can only hope
that the next handheld Dead to Rights title implements said
fixes.
Conclusion
In conclusion, Dead to Rights: Reckoning for
the PSP is far from perfect, but it is still enough to offer
a few hours of fun. The intensity will begin right from
the first level and end after the last bullet exits the
final boss, and in-between there will be enough explosions,
hostage situations and dog maulings to keep you interested.
While the lock-on targeting system ruins the most important
elements of any shooter game, Dead to Rights: Reckoning
exclusively for the PSP can still be loads of fun.