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Darkwatch (Playstation
2)
Introduction:
We got ourselves a train robber. His name is Jericho
and he’s about to have a very bad night. His
‘last train’ is apparently all too fitting,
as it is being run by a secret group of undead hunting
cowboys as the Darkwatch, and it ain't gold they
are hauling.
Darkwatch is a new game from High Moon Studio’s.
It is also their first game.
The game is fairly good in the graphical department considering
the limitations of the PS2. The game has blurred vision
when something explodes too near or you die, and all the
texture and animation work is pretty good. I would be hard
pressed to find a blurry texture anywhere in the game, and
there are interesting static props scattered everywhere.
The audio is sort of a mixed bag. All the voice actors
are good, and the weapons and enemies sound appropriate
within the context of the title, but the only music that’s
worth a mention is the title theme, the in game music is
virtually non-existant. I hardly noticed it at all during
my play through the title. It was just "ambient".
The game could have done with a bit more music in the action
sections of the game, this would have greatly added some
atmosphere.
On a more positive note the title music aptly sets the
mood. It starts off with the familiar whistle from the good,
bad and the ugly and proceeds into a very stereotypical
western score.
AI and Control
The AI in this game is quite good for the most part. Generally
enemies just come close to you and basically try to kill
you but they have no problems of getting stuck on geometry
- general detection seems good. They will jump away and
take cover from dynamite and will even dodge your slower
moving projectile weaponry. They give an overall impression
of being semi intelligent which adds to the overall atmosphere.
Enemy diversity is a bit of a letdown but everything that
is included is all well implemented and rendered. The game
has a rag doll system and all the physics are good and predictable
aside from jumping. Why? Well I felt like Jericho
was in outer space as he could jump quite far even as a
mortal. Not very realistic.
As far as the control aspect goes the game uses the fps
two-stick system for moving and aiming. I thought the controls
were average but a friend of mine complained that they have
to use all the buttons, and that he had to take his thumb
off the right stick almost constantly, which messed up his
game experience.
The Plot
You begin the game as a human, and at a breakneck pace
become a vampire. In fact I was waiting
for at some point for Jericho to say something, anything
about the fact that he’s been cursed, iinstead he
just instantly accepts he is going to become a vampire and
naturally does so. This makes me think that in this game
the undead are quite common. Our avatar cares more for the
fact that he killed a horse than the fact he is now undead!
I'm going to assume the story was not thought through very
well. In any case it makes me feel totally unsympathetic
and unconnected to the character leading to a very shallow
game experience.
I’d also like to talk about the ‘story pockets’
which are cut scenes. This is where they try to condense
the thin plot into a 60 second snippet. Now I know it is
an action title, but all the information they cram into
a cut scene makes me feel like the game was designed for
children with ADD. It’s too much too fast!
To make a more immersive and flowing experience this really
should have been paced out more.
My final comment on the plot (or lack of) has to do with
choices between good and evil. When you spend the whole
game doing good things suddenly in the middle of the game
you go out and do something really (arguably) evil via a
cut scene! I was almost prepared to turn it off right there
out of frustration, however motivations aside this just
makes me further think that this title has came under some
heavy editing or translation problems.
Gameplay
Gameplay is the strong point of this title. I found myself
frequently engaging in melee combat as many game enemies
are one hit kills, and smacking their heads right off became
quite easy after a bit of practice. I would have liked with
their limited level system to at least make your character
a tad stronger as you go along drinking the blood of your
enemies, as they get much tougher, but this unfortunately
does not happen.
There is a shotgun, pistol(s), rifle(s), dynamite launching
crossbow and a rocket launcher ... a good selection of weaponry
choices. Downsides? you can only carry two weapons at once.
I just found with the fast paced game play the rifles were
the most useful as you could rifle butt or throw dynamite
at closer enemies and pick off snipers without a weapon
switch. The only reason I used other weaponry was I kept
running out of rifle ammo.
The game has a limited power system, as you gain good and
evil levels you get access to new powers. The ‘story’
good and evil choices give a disproportionate amount of
level progress over the secret areas and you will know all
the powers by pausing the game and looking at the powers
information box. Far from ideal.
My advice is to look at what 4th level power you like better
and pump all the story ones into that specific power and
spend all of the ‘secret’ experience you get
from remnant souls on the other power, as if you
are like me and like looking for everything I turned out
to have 4th level good powers and 2nd level evil powers
at the end of the game. I’m fairly certain if you
look hard enough you can be a master of both good and evil.
You will not get lost, once you get used to the quirky
FPS vision in this game, as it is quite linear. There are
a bunch of hidden areas that have perks but are not required
to beat the game, exploring these hidden areas means you
will just have more diverse powers near the end of the game.
There is a portion of the game where you are allowed to
‘explore’ the Darkwatch compound. However the
game did not open up as I had hoped and I was still confined
to straight-aways and doors. They give you a choice of levels
to complete, but in the end you have to do all three and
the way you choose to beat them has no bearing on anything
in the game.
In regards to difficulty, a higher difficulty level simply
makes the enemies do more damage and makes you do a little
less, you may find yourself moving along till you find an
area where you will die quite regulary .. there is no real
penalty to dying. You just start back at one of their many
checkpoints, but as you would expect it is time consuming
and equally annoying.
The checkpoints however are very good, and the game autosaves
between each level. The only downside is that if you wish
to go back to an earlier level you can not do so without
resetting your progress to that level. The only reason I
can think to go back with such a penalty is that you missed
a number of secrets.
The game is primarily handled on foot, however
a regular occurance with a First person shooter in recent
years is the addition of vehicles, Darkwatch has a few of
these to keep up with the times, but there is really nothing
extraordinary in the way they are handled. The game is quite
long for an action title. It has about 25 hours of solid
game play which is respectible.
Multiplayer
The multiplayer has standard deathmatch
mode, cooperative mode and blood
battle. The blood game is where you simply have
to get your blood bar up full first. It’s a bit more
variety to a standard death match, but it is just not near
spicy enough and left me unfufilled.
The Co-op portion is highly recommended and is handled
in the same manner as HALO, that being the single player
game with a bit more firepower being dealt to your
enemies, also playing with friends can be much more fun
when you’re not accidentally slugging them or blowing
them up with the crossbow. With the title's many cramped
quarters it can get a bit tricky, but overall it’s
still the most fun multiplayer mode.
Conclusion
Even with all the faults ive mentioned the gameplay is
great with a very high standard of graphical detail. The
game mechanics are quite enjoyable, and it is a good action
romp alone or in cooperative mode. The story, while rushed
and seemingly incomplete, is good enough for an action title
and certainly better than many arcade conversion games.
The game has little replay value as there is only art unlockable
content, which is unfortunate. So unless you like vanilla
death match with only one other player expect to be trading
this title in after completing.
All in all I find Darkwatch could have been improved with
a bit of story tweaking and the addition of more multiplayer
modes, even internet compatibility, but it is still a fun
game regardless. It warrants more than a rental, however
you just might want to try it out before you buy.