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AQUAMARK 3 PREVIEW & PERFORMANCE COMPARISON

 

Article: Stuart "Veridan3" Davidson
Design/IQ Section : Allan "Zardon" Campbell

On September 15th Massive Development will release Aquamark 3 – The Reality Benchmark to the public. Today Driverheaven has a preview of the benchmark and performance figures from a range of DirectX9 cards and Drivers.

What is Aquamark3?

Aquamark3 uses DirectX9 features such as Pixel Shader 2.0 and a real world game engine to allow users to test their system under heavy graphic load. Results can then be uploaded to an online database and compared to other users systems.

Massive Development say:
“When run, AquaMark3 executes a complete state-of-the-art game engine and generates 3D scenes which, unlike other benchmarks, are designed to make the same demands of users' hardware as a modern game. It then outputs a set of scores giving a breakdown of the performance of different parts of the user's PC, calculated from how effectively the system managed to run the test. This score can then be compared to the scores of other PC users to see whether their hardware is configured for optimal performance.”

Features:
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Benchmarking
Aquamark3 has 3 main benchmarking modes:

Aquamark Score Measurement
This mode runs the Aquamark3 benchmark at 1024x768x32 with no AntiAliasing and 4x Anisotropic filtering. Detail levels are set to maximum. The results of this test are displayed as frames per second, triangles per second and the main Aquamark3 TRISCORE. The TRISCORE shows the performance of your CPU and GPU and finally gives your overall score for the benchmark.

Advanced Measurement
Running this test allows the user some limited configuration of the detail levels within the benchmark such as resolution and AA/AF levels. A Pro license is required for this test.

Custom Settings Measurement
Selecting this option allows the user full control over all the audio and video options.

Special Features:
As well as the main Aquamark benchmarking modes the program also includes tests of Image Quality and features.

ASGRA
This feature allows the user to automatically have screenshots taken. The options available are every 10, 20, 50,100, 500 or 1000 frames. The results are then saved as .TGA format in the /my documents/aquamark3 folder

OVIST
By running this feature the benchmark is run showing the rate of overdraw on each frame. The levels of overdraw are defined by the colour used. (DirectX8 Hardware required)
Blue= Low Overdraw
Yellow= Medium Overdraw
Red= High Overdraw

SVIST
This test changes the display output in a similar fashion to the overdraw test. Again aspects of the screen are shown in different colours to identify the technique used. (DirectX 9 hardware required and Pro License)
Blue: Simple shading without Pixel Shader
Yellow: Predominantly Pixel Shader 1.x
Red: Predominantly complex shading using Pixel Shader 2.0

PIXPM
This allows the user to measure the performance of pixel shaders on their hardware. The benchmark is run twice. The first run measures the pixels drawn and the second measures the pixels per second. (Requires a pro license)

The final feature of the program is a demo mode. The demo Mode allows the user to view the benchmark without FPS counter and frame counter and with sound.

 

Introduction | Benchmarking & Conclusion | Image Quality Reports |