| 1GB
versus 2GB
As
noted earlier, a default Vista Ultimate installation
takes up roughly twice the amount of system memory
used in a clean Windows XP installation (with the
mandatory .NET 2.0 installation), which turns out
to be roughly 600 megabytes of memory used on a
clean boot. While the 300 MB difference isn’t
as noticeable when you have 2 GB at your disposal,
it can cause a whole lot of stress for systems with
only 1 GB of installed system memory. We repeated
all of the tests with one 1 GB memory stick removed
from the system.
The
framerates weren’t affected in Oblivion, NWN2
and Stalker. Vista was able to maintain the same
performance as before, but there was considerably
more disk swapping involved. Supreme Commander proved
to be a bit more problematic. On smaller maps the
performance remained roughly the same, but as soon
as we fired up a regular-sized map the framerate
plummeted well below 20. Both Windows XP and Vista
had the same problem, but it took a higher amount
of units to hog up the Windows XP system (after
all, it had 300 MB more to work with). F.E.A.R.
displayed a similar problem, as 400 MB of free memory
was nowhere near enough for it to run at Maximum
settings. Windows XP fared better in this test and
there was considerably less stuttering during our
test, resulting in a significantly higher framerate
(only 5 fps lower than the framerate attained with
2 GB of memory).
It’s
pretty obvious you’ll need at least 1.5 GB
of system memory if you intend to play games under
Vista. In fact, you’ll often hear gamers say
that 2 GB is a must even when gaming in Windows
XP. It should be pointed out that we did not disable
any of the Vista services such as SuperFetch, which
pre-caches applications even if they are not run,
resulting in a higher memory usage. Aero was also
running all the time, which didn’t help either.
Conclusion
As
with every new Windows version, gamers across the
world have to decide when to jump ship (after all,
with new DirectX versions Microsoft literally forces
us to do it sooner or later). With previous Windows
versions it took up to a year before it was actually
wise to move completely to the newcomer, as compatibility
and stability issues were abundant. Vista is not
safe from them either, but it is considerably more
stable gaming-wise than Windows XP was at launch.
Games also work almost as well and sometimes even
better than in the old version.
So,
to wrap things up with a metaphor – is Vista
gaming ready to set sail? The hull (performance)
is watertight and the mast (support) is well fortified.
The DX9 sail is lowered and there is some favorable
wind blowing. But seeing how Vista is a bigger beast
than XP ever was it will take the full help of the
DX10 sail to gain enough momentum to surpass its
biggest competitor, which is ironically Windows
XP.
It
is fair to say that ATI's latest drivers for Vista
are a very strong set for being so early in the
development cycle and we are sure 2007 will see
further advancements with performance, especially
with the new hardware around the corner.
How
does the Nvidia solution compare for gaming in Vista?
Be sure to check back soon for Part 2 of our Vista
gaming analysis.
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