| Beautugly?
Obviously,
this makes rating the visuals very difficult because
you have two entirely different graphical settings
possible. For starters, without enabling the “Next-Generation”,
you’ll be introduced to a nice looking game
which still features a couple of nice effects like
depth of field but, on the whole, looks like your
average adventure game. It doesn’t really
stand out much, even though the characters are well
modeled, nicely animated and the different levels
are all quite individual and nicely designed. The
textures on the other hand are usually quite low
resolution which is a shame because they could have
been much better and certainly would have pushed
this game out from the crowd. Evidently, this is
exactly what the “Next-Generation” mode
does since the textures are of an immensely high
quality and high resolution, the models have even
more polygons than the standard mode and the same
can be said about the levels. The shadows in the
game also gain extra details and all this brings
me to the question: why?
In
reality you are comparing the best graphics currently
available in the adventure genre, with “next
generation” on and some of the blandest in
the same game with it turned off. Why couldn’t
Crystal Dynamics have given you a middle ground
in between these two preferences? Why weren’t
we allowed to tweak the graphical settings to find
a central point in between the two settings so that
everyone could run the game extremely fluidly but
still have a good amount of visual beauty? I personally
ran the game with an average of almost 100 frames
(1280x960 with four times anti-aliasing) and I know
of many gamers who can barely run the game at 30
frames with the “Next-Generation” setting
enabled at even the lowest resolution. It’s
everything or nothing and that is a real pity since
very few can enjoy the “everything”
and most of us shall be playing the “nothing”
setting.
Exceptional
The
sound department is simply outstanding because of
one simple reason: the voices. Every character in
the game sounds exactly how you’d expect them
and you really attach yourself to them. The dialogs
in the game are natural, well written and usually
quite funny which helps the immersion and, I must
admit, I immediately fell in love with all the voices,
especially Lara’s. They are actually so well
done that during the cutscenes, you feel as if you’re
watching an A grade movie. Even during gameplay,
Lara has two sidekicks who keep on helping her and
talking her through the levels and they always sound
authentic and keep you entertained throughout the
story. You have to hand it to Crystal Dynamics for
making sure that this aspect was extremely polished
(just like in the Legacy of Kain saga).
They
didn’t stop at just the voices as the music
is also extremely good, with each level having its
own ambient theme and always fitting perfectly with
the mood. The same can be said about the ambient
sound effects, all of which are top class from the
patter of rain on the roof of a hanger to the roar
of a waterfall in the jungle.
Raiding
I’m
proud to say that Lara Croft is back and with Tomb
Raider: Legend, she does the franchise proud. First
of all, the story is most probably the best from
the entire series and is full of twists and surprises
that keep you hooked till the end. Not only is it
classy and interesting but the game has many cutscenes
to explain the story. The level of polish is not
a surprise knowing the history of Crystal Dynamics,
but it is a welcome improvement for the franchise
and I do hope there will be another Tomb Raider
game soon to continue the compelling story.
However,
a good story is useless without good gameplay but
luckily; this isn’t the case here since Tomb
Raider: Legend has a solid plot line. The problem
with the older titles in the series was that Lara
felt quite heavy and clumsy to control and didn’t
feel very feminine. However, with Legend, all that
changes since Lara is very controllable and agile,
giving the player the freedom to pull off a wide
array of cool moves. If any of you have played Prince
of Persia and enjoyed the gameplay, you’ll
love Tomb Raider since there is a similarity between
the two.
Lara
is now swinging from poles, hanging from cliff edges,
rolling and jumping past dangerous traps and showing
her athletism. Something that was missing from the
last game was the fact we are now raiding tombs
and Crystal Dynamics reintroduced it in style since
every tomb is unique and best of all, full of puzzles
to solve. While these may sometimes have you pulling
your hair out, once solved you’ll always feel
a gratifying sensation and be ready to tackle the
next one.
That
isn’t the only new gameplay element in the
game since now; you can almost qualify Tomb Raider:
Legend as an adventure/action game. Before, you’d
mostly use your dual wielding pistols against simple
animals but now, evil mercenaries are among the
victims. In addition, whenever these action sequences
punctually interrupt your raiding, you’ll
find yourself enjoying them. As Lara, you don’t
just go into the thick of the battle with guns blazing
but you must learn to dodge, jump, and avoid fire
while still shooting. It’s easy to learn and
the results are satisfying since you’ll find
yourself slowing down time (every time she jumps
off an enemy) and shooting whoever stands in your
way. You have many weapons at your disposal from
dual pistols and shotguns to grenade launchers.
New
to the series are imposing boss fights that play
a lot like the boss fights from Legacy of Kain (coincidence?)
and again, while this isn’t something new
in itself, it’s an aspect that has never been
introduced in this particular franchise. Another
new feature is the interactive cutscene and while
this may have already existed for a long time in
other games, it’s the first time we’ve
ever seen it in Tomb Raider. I admit, they are usually
quite easy and end up just being fun to watch but
the simple fact that Crystal Dynamics tried to introduce
a few new things to make the game more rounded is
admirable.
They
might have gone a bit too far with all these new
gameplay styles and the motorcycles scenes are a
good example of this. The first time you get on
a bike it seems an interesting diversion from the
standard game style but regrettably, these moments
are just too long and you quickly get annoyed with
them. That said, there is a worse problem than this
and unfortunately, it’s a serious one: the
lifespan of the game. Playing on the normal difficulty,
I finished this game in two days (barely playing
six to eight hours in total) and that is the real
downfall of Tomb Raider: Legend. Sure, there are
plenty of reasons to dive back into the story and
collect all the bonus items from each level and
you can even redo the levels in a time trail mode
to win more things like costumes and such, but these
are all just an artificial way of making the game
longer. I mean, honestly who wants to play the game
and find every artifact just to see Lara in a skimpy
bathing suit?
Don’t
answer that...
Legend?
This
game is leagues ahead of the previous Tomb Raider’s
and I can honestly say this is, without a doubt,
the greatest game in the entire franchise to date.
Sure, it might be too demanding on the system, some
of the new gameplay modes are just annoying and
the entire game is extremely short but it doesn’t
ruin the overall polish and impact of the title.
Crystal Dynamics along with Eidos have given Lara
a solid return to form and for this they deserve
credit. Add to the fact that Tomb Raider: Legend
is a fun and entertaining game is just the icing
on the cake.
Those
of you who fondly remember the Tomb Raider games
of yesteryear should pick up this title and relive
the memories, however don’t expect it to last
long, and if you want Lara to look as gorgeous as
she should then be prepared to spend huge sums of
money on updating your hardware.
|
Game
play |
17/20 |
| Graphics |
16/20 |
| Sound |
18/20 |
| Value |
14/20 |
| Lasting Appeal |
16/20 |
| Overall |
81/100 |
|