Beauty
of Star Wars
Now that
we know that the engine is robust and not too demanding
are the graphics lets talk about the graphical detail
and polish. Well to be completely honest with you,
I was sort of expecting more from a current generation
RTS game, especially when others like Lord of the
Rings: Battle for Middle Earth II or even Age of
Empires have a higher level of detail and texture
information. This is especially true for the land
battles because the troops are actually quite blocky
with low texture information and are quite badly
animated. Not only that, but the levels are just
bland, lifeless, flat and this really ruins the
entire feeling of the game. If only Petroglyph had
worked a bit more and polished up these aspects
the game they would have been a perfect compliment
to the smooth running engine.
Strangely
this is exactly what they did for the space scenes
and it really does pay dividends since the battles
are much more fluid than their land based counterparts
and the ships are extremely detailed and impressive.
Actually, the space scenes do exactly what this
game should do; make you feel a part of the movies.
Seeing an Imperial Star Destroyer pummeling a Rebel
Mon Calamari cruiser or watching squads of Tie Fighters
and X-Wings flying around, dodging and shooting
at each other is simply awe-inspiring. A really
fun part of the space scenes is watching the enemies
ships get destroyed because not only do they explode
extremely convincingly, but the larger ships slowly
disintegrate into many smaller pieces, creating
tiny debris fields which look simply gorgeous. Of
course, numerous graphical effects like heat distortion,
blooming and soft shadows make everything even prettier.
Now we get onto my favourite aspect of the game…
the 3D mode called “Cinematic Camera”
which is basically a free roaming camera that follows
the action on the map in real time. Sure, it seems
quite useless but to be honest, this tiny button
on the game’s control panel is what I love
most about Empire at War.
In every
strategy game, there is always a moment when you
just know that nobody can stand in your armies way
– after all you have spent the last 2 hours
building until the unit cap comes into play. Usually,
this is towards the end of the skirmish and after
your hard work, all you feel like doing is witnessing
your foe’s complete and utter destruction.
Watching the annihilation of your enemy is fun from
the normal camera perspective and if the game allows
it, you might even zoom in to observe the obliteration
on a more “personal” level. However,
in Empire at War, the entire point of view is different
from the norm and the camera automatically follows
all the action, giving you a great movie-like experience!
All the screenshots and movies were made using this
and as you can see, the results are rather stunning
since it really brings a new perspective to all
your battles. Sure, the system isn’t perfect
and sometimes the camera bugs up or just shows a
rock instead of your troops but on the whole, I
must say it’s a welcome addition.
Symphony
This is one
domain that no Star Wars game has ever failed at
and Empire at War passed with flying colors in this
department. The music is from all six movies, as
you’d expect, and really does help you submerge
yourself into the game. Hearing the Imperial March
theme as you declare victory with the Empire is
just majestic and the same can be said about any
of the other scores for the Rebellion. Of course,
this being a modern RTS, the music changes automatically
depending on your given situation, meaning that
if you are just scouting some unknown area, you’ll
be listening to eerie Star Wars tunes but if ever
that unexpected fight begins, the music will pick
up and perfectly contribute to the atmosphere.
Not only that, but all sound
effects are also straight out of the movies and
match perfectly with the music, giving you the perfect
Star Wars experience. Hearing the roar of the Millennium
Falcon or the waves of blaster fire being shot is
just awesome and again, really helps you get absorbed
into the game. One last aspect to take into account
is the voice acting, which if done badly, can completely
ruin all the good work done by the music and sound
effects. Luckily though, all is well in Empire at
War! To begin with, it’s important to note
that the voices of all the heroes are very similar
to that of the movies, even though they weren’t
obviously recorded by the real actors but instead,
people who sound just like them. In addition, all
the troops have voices that feel right at home with
what you would expect to hear in a Star Wars title.
Empire
vs. Rebellion
As I mentioned
before the story isn’t from any of the movies
and actually bridges the gaps in between Star Wars
Episodes III and IV. For example, with the Empire
you shall witness the creation of the All Terrain
Armored Transport (AT-AT) and with the Rebellion;
you’ll see the birth of the famous X-Wing
with the help of Captain Antilles. These are actually
quite interesting and the campaign mode will be
a joy for any Star Wars fanatic (me included) since
you discover intriguing bits of information about
the famous movies. The only strange thing is that
this game could have perfectly followed the entire
saga from III to VII but instead chooses to stop
at the first Death Star … which is understandable
to a certain degree but a pity since the game could
have gone so much further and thus, been that more
valuable to every Star Wars fan. Oh, since we are
talking about the campaign, let’s go into
details shall we?
The interesting
thing about the campaign of Empire at War is that
it actually spans over the entire Star Wars galaxy,
meaning you have over forty planets to conquer and
control. It is very open based and this is quite
rare for any single player campaign, especially
in the RTS genre. For example, in Age of Empires
III or Warcraft III, you do prescripted levels which
are narrated and slowly unveil a nice story to justify
your gaming. This isn’t the case in Empire
at War since you actually are free to do what you
want on the map. Feel like obtaining a new planet
before continuing the story? Feel like fortifying
your armies before attacking the next mission? Then
just do it, because this game is as open as any
RTS game can be (in the campaign department) and
a great breath of fresh air! Sure, there are a few
scripted missions that help the story continue but
the simple fact that you can do what you want before
tackling these missions was very welcome indeed.
The trend
continues in the Galactic Conquest mode which is
a real blast to play as well. It is more or less
just like the campaign mode except that there are
no forced missions and it must be the most addictive
singleplayer experience in Empire at War. Being
the Rebellion and slowly building up your forces,
while trying to rid the galaxy of the Empire is
not only great fun but immensely satisfying since
you feel immersed into the wonderful Star Wars universe.
The beauty of this mode (and the campaign) is that
you never need to gather resources and all the game
is lent towards being a real military leader. Each
planet under your control gives you a certain amount
of credits per day which you manage how you want.
It can’t be simpler and yet, still leaves
a huge amount of strategy for you to have fun with,
which is a good thing for Empire at War.
So, what
about the fights? Well they are usually split up
into two sections; space and land. The first part
of any planetary conquest is to be able to reach
the planet and thus, destroy its space defenses
which can either be large battle stations, huge
fleets or both.
Personally,
I find that the space fights are a great part of
the game because firstly, they recreate perfectly
what stunned everyone who ever saw Star Wars and
secondly, because they are the most fun to play.
At a small scale, there isn’t much strategy
at all since you just tell your fighters to attack
enemy craft but at a slightly larger scale (space
stations and frigates), your options quickly open
up and let you decide much more specifically how
you’re going to lead your troops into battle.
All the large ships or structures have key points
on them (shield generators, hangars, turbo lasers,
engines, etc.) and you can order your fighters to
concentrate fire on these and therefore, destroy
them first as a priority. It sounds useless but
in practice is very satisfying. For example, if
an enemy Nebula Frigate is damaged but trying to
leave the battlefield, you can simply order your
troops to destroy its engines and render it helpless
as you pummel it with everything you have. Or, if
a large Imperial Star Destroyer is using its tractor
beam to hold your ships captive, you can simply
order your fleet to destroy the generator powering
the beam and break free. These small gameplay elements
really spice things up and help the space fights
have a deeper dimension to them.
Speaking
of dimension, it is important to note that none
of these space fights are in real 3D like in Homeworld
but actually on a 2D plane just like in any other
RTS game. Nevertheless, what the developers have
done to make the space fights a bit more interesting
is introduce tiny asteroid fields or tiny nebula
clouds that larger ships must fly around. That way,
the levels aren’t just a flat plane but do
have some obstacles. I agree, it isn’t very
true to the movies but it doesn’t really ever
become that bothersome since whenever you are fighting,
it’s usually in empty space, far from the
obstructions.
Consequently,
once you finished your space fight, you reach the
land invasion. Unlike traditional RTS games where
you take your entire army to the enemy base and
kill him, here, you start off at a tiny landing
zone and with barely any units. The point of the
land invasions is to capture as many landing zones
as possible and bring in reinforcements to destroy
your enemy. This means that there are no bases and
no resources to collect and you must just be smart
and tactfully lead the battle. However, this does
have its downsides and one thing is that the battles,
whether in space or on land do become repetitive
since you’re always just fighting and never
taking the time to do something else like base building
which, to be honest, is part of what an RTS is.
Another let
down is just how lousy the land fights feel compared
to the space fights. Whereas the space battles are
epic and on a huge scale, the land battles just
don’t seem as majestic and are just too long
and never end without having dedicated hours of
your time. Sure, you can use the game’s “auto-resolve”
to avoid the fights but if you do this you lose
most of your army as the system makes you pay a
penalty for choosing this option. There are other
problems in the game which ruin the fun aspect like
the fact that the skirmish mode has barely any maps
and you can never choose how to build your bases.
Also, the amount of troops is a bit sparse and Petroglyph
could have added a few more troops for each of the
factions than the default two. I do understand that
the game must stay true to the movies and as a result,
they couldn’t have added any more factions
but then why not add more troops to compensate?
To be frank, there were things I loved about this
game’s gameplay and some that I really didn’t
appreciate at all, sadly.
Is
the Force is strong with this One?
If you are
a serious, hardcore and expert RTS veteran, I can
assuredly say that this isn’t the game for
you. If you are a gamer who ventures occasionally
into the RTS genre, well then if after reading this
review you feel it may hold interest for you, go
pick it up, otherwise it is not a must have title,
for a few good reasons. First of all, even though
it is innovative and interesting on paper, after
a little while, the game does get quite repetitive
which is a real pity. Secondly, the fact that you
only have the Empire and the Rebellion to play with,
you really do get bored rapidly and even though
this could have been easily resolved by Petroglyph
by giving you many new troops, this just isn’t
the case.
However,
if you are a Star Wars fan and have always wanted
to enjoy the epic battles, either on land or in
space, then I can say that you will enjoy the overall
experience since it immerses you into the unique
universe created by George Lucas. For my part I
have fallen in love with this game since I find
it offers everything that I’ve been looking
for: immersion and fun (the two most important things
in a game or any other mode of entertainment). Sure
Empire at War has its faults and it could have been
better but what it already offers is extremely enjoyable.
It might not be a classic game that will be remembered
for being the greatest RTS ever made but it will
be remembered for being the best Star Wars RTS ever
made.
So yes, a
mixed conclusion since I do find Empire at War a
good game but it all depends on the person who buys
it. Compared to some of the recently released RTS
titles it does seem slightly simplistic and short
lived thanks to its poor lasting appeal, but trust
me, you won’t go wrong if you buy it and might
even be pleasantly surprised!
| Game
play |
14/20 |
| Graphics |
16/20 |
| Sound |
19/20 |
| Value |
15/20 |
| Lasting Appeal |
16/20 |
| Overall |
80/100 |
|