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state of art graphics:
not |
What is it?
For those of you who might not know this international
sport I shall quickly fill you in: it’s
a World Championship, spanning over every continent,
with some of the most technologically advanced
motorcycles in existence. With many different
manufacturers and teams in competition, this motorsport
is only rivaled in popularity by Formula 1 meaning
of course that everyone game developer wants to
make a racing game using the official license
to bring the same popularity into the video gaming
world. With the launch of the Xbox some time ago,
Climax, with the help of THQ, also made a racing
game for Microsoft’s big black box using
the official license and unlike the Japanese’s
racer, it was pretty good. But it didn’t
stop there since THQ saw that a market existed
for a MotoGP franchise on PC and we soon were
blessed with a great port of the game. It sold
well enough and a MotoGP 2 came out soon after
with improved graphics, better gameplay and more
realism than the first offering. And finally,
Climax and THQ have given us the third game in
their series called: MotoGP 3 Ultimate Racing
Technology.
Start line
The first thing you should know is that, since
this is an Xbox game to begin with, the graphics
are nothing amazing at all (especially for PC).
This is easily reflected in the game’s minimum
specifications which are far from gourmet:
• 1Ghz Processor
• Win98 / ME / Windows 2000 / XP
• 128Mb Ram
• GeForce 3 or above DirectX compatible
graphics card
• DirectX Compatible Sound Card
• 950Mb Free Hard Drive Space (installed)
• DirectX 9.0c
• 4x CD-Rom drive
I think it’s obvious to see that most of
today’s computers will run this game quite
smoothly with a good amount of frames. The engine
is exactly the same as the one used in the two
previous games and thus, if you ran those, you
can run this. The only really new edition to MotoGP
3 URT is the possibility to have “blooming”
enabled but this apparently will only work on
newer cards supporting PixelShader 3. For this
review, I tested the game with my current system:
• Intel Pentium 4 3.0C GHz
• ASUS P4C800-E Deluxe
• 4 x 512 PC3200 RAM in Dual Channel
• 200 GB IDE Western Digital
• Antec 480 TrueBlue PSU
• HIS X850 XT PE
• 17” Dell TFT
• 5.1 Altec Lansing Sound System
• Windows XP Professional 2 (SP2)
Immediately, you’ll notice that my card
isn’t PixelShader 3 complaint and thus,
all the screenshots and the video are taking without
any blooming. However, apart from that slight
unpleasantness, you’ll find that the game’s
engine is as smooth as butter as long as you stay
above 30 frames. Also, since it isn’t very
demanding, staying at that magic 60 all the time
is easily in anyone’s grasp (and as the
game’s engine is highly customizable, you’ll
find the perfect settings for your computer).
I myself had absolutely no problems running it,
even with anti-aliasing and anisotropic filtering
enabled, while keeping my frames at that wonderful
and magical number 60. The only bad thing to say
about the engine is that, if you don’t enable
v-sync, you are going to see a lot of tearing
while you play and the game’s engine caps
your maximum amount of frames to 60 no matter
what. I personally don’t mind this at all
but I know that some might not like the fact that
they can’t have higher performance (even
if their system allows it).
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Tropical racing at
it’s best |
Déjà vu menu?
If you’ve already played any of Climax’s
MotoGPs, then you’ll quickly find yourself
immediately at home… a little too at home
actually. The first thing you’ll notice
is that the entire menu system is exactly the
same as in the previous versions. The only thing
that changed were maybe a few new options and
a few others removed, a different color scheme
and that’s about it. It hasn’t been
retouched which is a pity since the menu system
is slightly clunky and felt unpolished (unlike
the rest of the game). But it’s still pleasant
and the continuous videos playing the background
make browsing the menus interesting to say the
least.
Déjà vu graphics?
Again, if you’ve played any of Climax’s
other games of the same series; you’ll be
again presented with almost identical graphics.
Sure, there are more polygons around this time,
blooming for those with NVIDIA or the newer ATI
cards and some normal mapping, but apart from
that, it’s exactly the same. And that’s
good in a way, since it means that if you ran
the others fine, this one will be no different,
but it also means that the graphics are quite
outdated this time around. Sure, it’s crisp
and clean but that’s all it has to offer.
The levels seem exactly like the ones used in
MotoGP 2 (everything from texture to polygons)
and the same is mostly to be said for the bikes
and drivers who just got a bit of tweaking done
to them. To be frank, I was disappointed with
the game when I first ran it since I expected
some evolution in the franchise (in every department)
but found myself confronted to the same clunky
menu and the same average graphics as in its predecessors.
The screenshots show off the game quite well and
to it’s credit, it does have some nice effects
like speed sensation on the textures and some
good particle effects but some of the major problems
of the previous game have been left unattended.
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let's do the time
warp again ... |
Firstly, the dynamic LOD which saves CPU usage
has been left unchanged which really destroys
the game’s image quality. The riders, depending
on the distance they are from you have more or
less polygons and the problem is, when they suddenly
catch up to you, they suddenly become more detailed
and you really see it as a sudden apparition.
There is no transition and thus, during the replays,
you’ll be seeing the riders changing in
bulk and dimension as they gain and loose polygons.
Another major problem was the rubbish crashing
which looked very fake since the rider would clip
(go through) everything around him. All they would
have needed to do was add a small and rudimentary
rag doll physics engine to the game to solve it
but of course, they didn’t. Finally, every
bike has the same inside view! They all have identical
windscreens and dials when obviously most of the
bikes are completely different in looks and design.
Would it have been so difficult to make one for
each of the few bikes in the game? It seems though
that Climax took the lazy man’s option and
changed nothing.
No déjà vu sound?
Yes, you read it right, this time around, there
is no déjà vu! The sound department
got a huge upgrade and I must give Climax and
THQ some credit since they did an outstanding
job. To start it off, the music in the game is
average (verging on the bad) but since you can
have your own custom tracks, it’s not a
big problem. It’s one of the few games that
actually allows you to change the tracks so I
must give a thumbs-up for the effort. But best
of all is the brand new sound effects in the game,
especially when it comes to engine noises. MotoGP
2 had some pretty boring and very fake sounds
for the engines which didn’t bring in that
sense of reality and power that you get when you
hear a real MotoGP bike. However, with MotoGP
3 URT, Climax did their homework well and brought
some of the best engine noises in any motorcycle
game to PC. It’s absolutely mind-boggling
and you really get that sense of power and perfection
this time around. The sounds of those engines
are different depending on the bike and when they
go high in the revs, they honestly just shake
you and send a chill down your spine. I really
think that MotoGP 3 URT has done marvels in this
department and not only with the engine noises
but all the other sounds too. The spectators,
tire screeches and crashes have all been redone
and the results speak for themselves since the
game has become much more immersive and real.
Must say, this was an important and fundamental
change to the series.
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nice textures
|
Finally, the racing…
Well to be honest, the gameplay is very difficult
to judge. Obviously, since the MotoGP tracks are
mostly the same and since the bikes aren’t
fundamentally different, the game plays very similarly
to its predecessors. Sure, it’s been tweaked
a bit and feels slightly more real (easier to
fall off the bike now when doing dangerous burnouts
or tight turns) but still, the essential driving
is the same and since it was good before, why
change it? The only problem with this approach
is since the main game modes are almost exactly
the same as the previous one, it feels like you’re
playing MotoGP 2 all over again. Sure, the riding
is precise, sharp and very well refined but honestly,
it didn’t feel like a new game at all and
thus, didn’t keep my interest for very long.
In addition, MotoGP 3 URT is missing a game mode
which I personally found very fun in MotoGP 2
called Stunt Mode. In it, you had to drive around
while doing wheelies and making others crash and
brought some different kind of pleasure into the
serious motorsport but apparently, Climax didn’t
think it was any good since it’s gone. So
we are just left with quick races, career mode
(just race the entire season), time trails and
finally, multiplayer. Not very innovative is it?
But that’s when I saw something very new
in the game… the Extreme class. Curiously,
I decided to try out the Extreme 600 class and
suddenly, the game immediately became more interesting
as I noticed that I had new bikes and most of
all, new levels. Now this might not seem like
much but trust me, it’s thanks to these
extra levels and extra bikes that made me keep
the game installed on the PC. Honestly, the level
design is absolutely perfect and really changes
from the monotones and cliché MotoGP tracks.
Yes, you’re only ten racers per track but
that’s more than enough to have fun. It
just brings some life back into the series (which
was badly needed) and thus, keeps the franchise
alive and fresh. This was the reason the video
was all done on some of these new tracks since
that’s what MotoGP 3 URT really brings to
the table: Extreme class 600/1000/1200. I can’t
tell you how good this part of the game was through
words alone unfortunately and I can’t stress
enough just how good the level design actually
is! Just know that I was addicted to the new Extreme
class of the game and really enjoyed myself thoroughly
against the game’s AI. Speaking of AI, I
must say that it’s very good (never crashes
into you, makes mistakes, never too hard or easy,
etc.), making the game long lasting and motivating.
Yes, there are many problems like the fact that
most of the game hasn’t evolved much from
MotoGP 2 in the levels department or in the handling
department but since it was great back then, it’s
still amazing now.
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bah! who needs footpegs?
|
The multiplayer is also loads of fun and really
worth trying out with some friends. There are
more than enough people around online and I must
say, the experience was very smooth and easy.
Lag wasn’t an issue at all and well, only
the fact that I didn’t have enough skill
came to disturb my online racing. Oh, and that
there wasn’t much innovation in what you
can do on the internet but that was to be expected
unfortunately. Nonetheless, this was awesome fun
and is good to know that the game has more to
offer than just a lengthy singleplayer experience.
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there are 40 behind
me ... honest |
Ready, steady, go!
So in the end, what does this game bring to the
table? Well, if you’re a newcomer to the
franchise, it has a lot to offer. It’s a
good and honest representation of the MotoGP sport
and most of all, it’s loads of fun since
not only is it good looking and good sounding
but it also has exceptional gameplay to offer.
However, if you’re an experienced MotoGP
racer, then this game only has the new Extreme
class to offer which is not much at all. It has
evolved very little from the second game of the
series and thus, I can’t really advise you
to buy it with your hard-earned money. I’m
not saying it’s a bad game, far from that,
but it feels just way too much like an “expansion”
than a whole new racing game and in that sense,
it’s quite a failure. So there you have
it, that’s my final conclusion: buy this
game and experience a great and absolutely amazing
game if you haven’t ever played any of Climax’s
MotoGP games but if you’ve already tried
one… don’t. It’s great fun but
just not worth the full price of a full game since
it barely adds anything new to the series.
| Game play |
16/20 |
| Graphics |
15/20 |
| Sound |
18/20 |
| Value |
14/20 |
| Preference |
15/20 |
| Overall |
78/100 |