Let me start this review with
this: “I disliked Digital Illusion CE (DICE)’s
original Battlefield 1942 despite the reviews, the massive
amount of players and all the successful modifications released
for it.!” When Battlefield Vietnam came out, I did
not even give a glance. Why did I not enjoy Battlefield
1942? I felt the game as whole was a sound idea, but individual
portions of the game such as the infantry, ground vehicles
and aircraft experiences were poorly developed. I also felt
that there was a lack of team play in the Battlefield universe.
At this point, you may be thinking that I will be giving
this game an inadequate score. I will tell you now, that
your assumptions bear no fruit. Battlefield 2 can potentially
be the “ultimate” first person shooter multiplayer
experience to date and I am here to tell you if it is or
not.
What is Battlefield 2?
Back in 2002, two World War II titles were
released by big time publisher, Electronic Arts; Medal of
Honor: Allied Assault (MOH:AA) and Battlefield 1942 (BF1942).
While MOH:AA focused on the single player experience, DICE
made BF1942 with a “multiplayer first” mindset.
After several expansion packs for the original BF1942, DICE
shelled out Battlefield: Vietnam in 2004. Although it was
not an expansion to the original BF1942, fans of the game
felt it was the same game in a different setting.
Roughly a year later, DICE unleashes its true
sequel to the original BF1942 under the name, Battlefield
2. Like its predecessor, Battlefield 2 allows players to
use an array of combat vehicles, aircraft and infantry weapons
to overcome their opponents. In Battlefield 2, you are involved
in a three way global conflict between three world powers:
the United States Marine Corp (USMC), the newly formed Middle
Eastern Coalition (MEC) and the Republic of China. This
conflict occurs sometime in the near future which means
some of the most advanced weapons available in modern times
are at your disposal.
The Technology Behind The Mayhem
There is a substantial improvement in terms
of graphics, physics and sound for Battlefield 2. So what
kind of system you will need enjoy these new sights and
sounds, let alone run it.
• Windows XP (32 bit version) with Administrator rights.
• 1.7 GHz or faster processor.
• 512 MB or more RAM.
• Supported 128 MB video card with the newest manufacturer
drivers.
• CD Version, 8x or faster CD/DVD drive.
• DVD version, 8x or faster DVD drive.
• 2.3 GB free hard disk space plus space for the Windows
swap file and save data.
Supported Processors:
• Intel Pentium 4, Xeon, Extreme Edition, Celeron
D.
• AMD Athlon XP, Athlon 64, Athlon 64-FX, Sempron.
Supported Video Cards:
ATI Radeon
• X700 (PCIe), X600 (PCIe), X800 XT Platinum Edition,
X800 PRO, X300 series.
• 9800 series, 9700 series, 9600 series, 9559 (RV350LX),
9500 series, 8500 seies.
NVIDIA GeForce
• 6600 (PCIe), PCX 5900 (PCIe).
• 5800 series (AGP).
• 6800 Ultra, 6800 GT, 6800.
• FX 5950 series, FX 5900 series, FX 5700 series.
As you can see the game requires a medium to high-end “modern”
system. Surprisingly, the DICE says the ATI Radeon 8500
is the bare minimum for the ATI video cards, but a FX5700
is the minimum for NVIDIA. I guess this is also a good time
to mention that this is a “The Way It’s Meant
To Be Played Game”, however performance and compatibility
appears to be about equal for both video card manufacturers.
Gamers who are still living in the days of compact discs
will be also be pleased to know that they can install Battlefield
2 without a DVD-ROM drive.
The rig I used to test Battlefield 2 with
was:
Intel Pentium 4 3.0E @ 3.2 GHz
ASUS P4P800-E Deluxe
2 x 512MB OCZ PC4000 in Dual Channel
2 x 200 GB SATA Maxtor DiamondMax 10
MSI RX9800 128 MB pre-modded as a 9800XT
19” LG Flatron 915FT Plus (CRT monitor)
Windows XP Professional with Service Pack 2
At a resolution of 1280x960, the game ran
great with everything turned to high except for Terrain,
Texture and Dynamic Shadows options, which were set to medium.
No anti-aliasing or anisotropic filtering options were used.
I did not suffer any video stuttering of any sorts, even
when all hell was breaking loose with explosions going off
left, right and center. It is very gratifying to see my
Radeon 9800 still pushing out the polygons at a steady rate.
For the sake of glorifying the game I did take the screenshots
with everything maxed and 4x anti-aliasing.
You may have noticed I mentioned no video
stuttering, but there was still stuttering found when I
was playing Battlefield 2 online. At first it appeared to
be nothing more than a bad server, however when I checked
the ping to the server it was rated at mid-50 ms. Luckily,
this behavior did not surface frequent enough to cause me
any substantial grief.
The Images of War
Compared to the original Battlefield 1942
and Battlefield Vietnam, Battlefield 2 naturally has them
both beat in the graphics department. Every model ranging
from soldiers, to tanks, all the way to helicopters look
fantastic. It is apparent that DICE poured a vast amount
of resources into how the vehicles and people look more
than how the maps themselves. Despite how great United States
Marine Corps sniper looks under all his camouflage gear,
the maps leave more to be desired. Although they are not
obscenely grotesque in appearance, the difference in quality
is evident. The most noticeable issue with the maps is the
aliasing. One would expect the game to exhibit minimal aliasing
at a resolution of 1280x960, but not in Battlefield 2. This
should not be a problem for those of you who can turn up
the anti-aliasing without worry. For the rest of us, during
a heated battle, I doubt you will have time to admire scenery.
Tanks look great, even from the receiving end!
Animations and effects in
Battlefield 2 are top notch for the most part. Effects such
as the shellshock effect or the monochrome
view of the missile cam for the AH-1z Super Cobra all
add that extra touch of authenticity to the game. Battlefield
2 also included the now cliché/requirement that is
the rag doll physics effect. Although the effect is sometimes
accurate in portraying how body would react to explosions
and other kinds of damage inflicted by mortal weapons of
war, there are times where it is a bit extreme in nature.
It is gratifying to see a person fly backwards after being
shot by a tank, but to see him do a front flip after shooting
him in the foot with a M4A1 Carbine is a bit unrealistic.

Don't worry, he's a friend.
Other quirks in animation
include clipping through walls when a person is prone and
is too close to wall and the lack of animation when a person
gets killed while in the anti-aircraft emplacement. Although
these quirks can be fixed with a patch or two, this third
problem I have involves how people get in and out of vehicles.
There is no animation for it. Unlike the Halo games where
you can see the Master Chief climb in and out of his vehicles,
DICE has you magically teleport into your tank. Although,
this is not a huge issue, it does make it easier for infantry
to instantly hop from one critically damaged vehicle to
a brand new tank.
Here ... |

. .. to here in a matter
of seconds |
Unrealistic but still fun!
The Sounds of War
“Hostile slick inbound!”
I simply love the voices in Battlefield 2. They were well
done and do not sound cheesy, but instead compliment the
game’s rivaling factions by giving them a unique
and distinguishing characteristic. The rumbling of the
tanks and roar of enemy MIG-29s flying overhead was all
represented well. The most audio pleasing experience is
when you hear artillery being shot into the skies only
to have it rain down in a shower of destructive power.
Nothing strikes more panic into you than hearing the micro-thunderous
impacts of a 2A42 30 mm cannon being fired upon you and
your squad by an enemy Mi-28A helicopter. Simply a great
audio experience!

Helicopters look and sound great!
DICE also took the effort
to include support for Creative’s upcoming X-Fi
audio card technology (EAX Advanced HD 5.0). With the
X-Fi launching on June 27th, it will not be long before
BF2 audiophiles can enjoy in the highest quality of audio.
A nice bonus in Battlefield
2 is the built in Voice Over IP (VOIP) feature which allows
you to speak with others without the use of third party
software such as Ventrilo and TeamSpeak. The process of
configuring the VOIP feature is simple through a built
in wizard when you first install the game.
Why War (In Games)
Is Fun!
It is amazing how a few
subtle design changes can add so much to an existing gaming
formula. Two key changes in Battlefield 2 include:
• More emphasis on
team play
• Introduction of the “Commander” class
As I mentioned one of the
main reasons I disliked the original Battlefield games
was due to the lack of team play. In a map, which contains
up to 64 players, Battlefield 2 would be riddled with
disarray without some form of direction. Luckily, DICE
provides a few means to combat this issue.
The first method of organization
is the introduction of squads. Within each side (Team
1 or Team 2), players can join squads of six. The first
advantage of being in a squad is the fact that you have
joined a group of people who generally wants to work together.
This makes capturing an enemy outpost that much more gratifying
when you and your squad mates are the ones who conquered
it. The more tangible benefit of being a squad is that
your squad leader becomes a living spawn point. It does
not matter where you are, if your squad leader is alive,
you can spawn next to him. If he is in a helicopter and
there is room for a passenger, you can spawn as the co-pilot
or a passenger. Squad leaders can also request for supply
drops, artillery strikes and orders on behalf of your
squad. If I had to choose the one design change that makes
Battlefield 2 what it is, then I would have to say this
would be it.

Wish you could have been here !
The one man who commands
these squads and/or troops is the commander. The commander
can sometimes determine if your team succeeds or fails.
The commander has a special view of the map in which he
has a bird’s eye view of all the action going on.
He can issue orders to squads including the basic attack
and defend a position. The commander’s most powerful
weapon is the ability to initiate a brief scan of the
entire map revealing all enemy positions. The commander
can also deploy Unmanned Aerial Vehicles (UAVs), which
can scan an area on the map for a brief period of time,
revealing any enemy movement. Careful deployment of UAVs
can uncover potential ambushes and should be used when
appropriate. The most devastating assault in Battlefield
2 can be unleashed by the Commander; the artillery strike.
Once the commander has painted an area for an artillery
strike, anything and everything will be pummeled by artillery
fire for a brief moment. Fortunately, friendly forces
are warned when their immediate area has been marked for
bombardment. The last important ability of the commander
is his ability to drop supplies. These can aid in replenishing
ammunition, heal and repair vehicles and soldiers. Unfortunately,
friend or foe can use these.
The commander position has
to be applied for. If no else wants to be a commander,
you will automatically become the commander. However,
through the use of a global statistics system created
for every player in Battlefield 2. Each player is ranked
based on his or her performance in the game. Thus, if
a higher ranked player (whom should be more suitable for
the position) applies for the commander position, they
will be able to take it.
Battlefield 2 employs the
class-based model that we have seen in other games before
it. In Battlefield 2 there are 7 unique classes:
Assault Class – The
only class to carry smoke grenades and highly effective
assault rifles with grenade launching abilities.
Sniper Class – Uses high-powered rifles with a scope.
Can also use claymore mines and binoculars. Well camouflaged.
Special Ops Class – Uses a scoped semi-automatic
rifle. Can also set remote C4 charges.
Engineer Class – Can repair vehicles and set anti-vehicle
mines.
Support Class – Carries a rapid firing machine gun
and can distribute ammunition.
Medic Class – Can revive fallen comrades and heal
them with medical supplies.
Anti-Tank Class – Carries a portable anti-tank launcher
used to take out any vehicle with relative ease.
The medic, engineer and
support class have an “aura”, which passively
uses their respective skills. For example, the medic will
automatically heal any friend within the immediate area
when he has his med-pack out. The same effects apply when
the medic enters a vehicle. Anyone
near or in the vehicle will reap the effects of the medic.
All the classes have their uses except for the support
class, which I found to be underplayed and almost unnecessary.
It is rare to find yourself needing ammunition in Battlefield
2. Even the medic has enough ammunition to last a significant
amount of time on the field unlike in Enemy Territory
or RTCW, where the medic carries only one clip of ammunition
by default.
The only mode of play returning
to Battlefield 2 is the Conquest Mode, which pits two
teams on a struggle to capture as many strategic points
as possible on the map and attempt to drive the opposing
teams’ tickets down to zero. The more points you
hold on a map, the faster the opposing team’s tickets
deteriorate. Although, the conquest mode is what made
the Battlefield series, an additional mode of play along
the lines of Enemy Territory’s objective mode would
have been a nice flavour. Capturing points is fun, but
objectives would put the other classes such as the engineer
and support class in the limelight more often.
Each of the 12 maps included
with Battlefield 2 can has a 16, 32 or 64 player version
of it which can be chosen to better suit the number of
players a server wishes to hold. Obviously, the 16-player
version of Gulf of Oman does not contain any forms of
aircraft, while the need for aircraft is almost critical
in the 64-player version. Unfortunately, a majority of
the maps are set in the Middle Eastern setting, so the
variety in scenery is scarce. Hopefully, through the magic
of fiction, DICE can find a reason to set a battle or
two in some cold weather settings!
So how does the game feel?
The game feels great. Controls are plenty, although the
inability to override button assignments without unassigning
them is a tad annoying, but you should not be rearranging
your controls too often anyways. Another issue I personally
feel to be a design flaw is the location of weapon types
in the weapon banks. The Medic classes’ grenade
is not always found in the same weapon bank as the Assault
class, which makes binding a special button for grenades
impossible. You can also finally sprint in Battlefield
2, which I found to be a breath of fresh air for the Battlefield
series’ infantry movement. You finally have chance
to run out of the path of an enemy tank rolling your way!
The standard duck and prone abilities are also available
in Battlefield 2. Luckily, DICE decided to keep the leaning
abilities out of Battlefield 2. The weapons adequately
reflect their real-life counterparts in most aspects except
for damage. I felt that each bullet fired should deal
a little bit more damage. The most surprising aspect of
the shooting comes with the Sniper class. In the age where
swaying is almost a requirement in all first person shooters,
DICE opted to not include swaying. Not a huge flaw, but
I found it peculiar. Last, but not least, flying aircraft
and driving other vehicles with a mouse and keyboard is
relatively painless, however joysticks are supported for
those keen on aircrafts.
Identifying and notifying
enemy troops can not be easier in Battlefield 2, the use
of a “mouse gesture” quick chat system allows
you to press the default “Q” button to bring
up an overlay of quick chat options. The default quick
chat command in the middle can be used when you have an
enemy in your sights. By pressing the mouse 1 button,
you will notify your team of enemy activity with the corresponding
blip on the mini map. This style of voice commands takes
getting used to, but it can prove very handy.

Funky isn't? But it's actually quite ingenious.
Although multiplayer is
the focus of Battlefield 2, there are some outstanding
issues which stand between you and the server you wish
to play in. The most apparent issues include the significant
amount of time it takes to logging into your Battlefield
2 account and the poor performance of the built in server
browser. While most games can sort hundreds of servers
and refresh them with ease, Battlefield 2 seems to struggle
with these basic tasks. Again, I hope to see patches released
in the future to resolve these two issues.
If combating other live
players in the world is not your cup of tea, then I advise
you not to purchase Battlefield 2. The single player component
is very weak and restrictive. Single player fans will
be disappointed to find out that they are restricted to
playing on the 16-player version of the maps only; meaning
a lack of vehicle selection. Needless to say, the multiplayer
portion of this game was the focus of DICE.
The Future of Battlefield
2
Battlefield 2’s future
looks extremely bright! Total conversion modifications
such as Mech
Tactical Simulation (MTS) and Battlefield
1918 show off how dedicated the community
is with improving and providing additional Battlefield
experiences. However, if unofficial modifications do not
suit your Battlefield cravings, you can be certain that
expansion packs will be released. I am looking forward
to these expansions and their offerings.

I think he has something for me...I wonder what
it is!
Conclusion
Experiences. That is what
Battlefield 2 is about. After playing a few games, I am
sure you can walk up to friends and share tales of dog
fights in the skies over Karkand or the hell your team
endured to capture the hotel point in Oman. DICE has done
a wonderful job with blurring the lines of reality and
fiction of war and yielding fun filled war-based game.
So is Battlefield 2 the
“ultimate” first person multiplayer experience?
No, not exactly, but it is pretty damn close. The game
play refinements and aesthetic improvements are welcome
additions to the proven Battlefield formula. The ability
to hop on a server and join up with a squad to wreak havoc
on your enemies is simply a gratifying experience. Except
for a few technical issues, which can be addressed patches,
this is definitely a game to pick up!
Game
play: 19/20
Graphics: 17/20
Sound: 18/20
Value: 19/20
Preference: 18/20
Overall:
91/100