Armored Core: Nine Breaker PS2 Review - custom
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Introduction:
Considering the plethora of mech games currently
available for the PS2, the only one that has really
stood the test of time is the Armored Core series.
Armored Core: Nine Breaker is the 9th title in the
Armored Core series, and it certainly lives up to
its reputation. With millions of different warrior
configurations and a fast paced battle system, Nine
Breaker delivers a solid robot warfare experience
filled to the top with hardcore action.
For those of you aren’t familiar with the Armored
Core series, it has traditionally been known for its in-depth
customization and elevated combats. Every robot has over
400 customizable parts, ranging from their core structure,
weapon load out, and even exterior appearance. Not only
can the basic colors of the mech warrior be adjusted, but
the gamer can also create custom emblems and designs to
give their combatants a fresh new look. In addition, the
battle system is also commonly known due to the boost ability,
allowing the bots to become airborne for short periods of
time, adding a whole new dimension to battle. Nine Breaker
is yet another addition to the Armored Core series, and
it surely keeps the legacy ongoing.
Technical Standpoint
Nine Breaker has to be one of the more technically satisfying
games for several reasons. First of all, the game has a
strong usage of lighting effects and environmental awareness,
so a battle in a cave feels nothing like firing missiles
in a lush forest arena. The physics system has been implemented
nicely, making the heavier robots feel clunky, while the
lighter robots feel quite agile. The PS2’s hardware
is constantly being pushed to the limit, so there are hardly
any rough edges or frame rate drops to speak of. This title
supports up to 4 gamers via a network adaptor, and even
has support for a USB mouse to be used if you aren’t
the biggest fan of the PS2 controller. Simply put, Nine
Breaker has some impressive features that make the replay
value longer lasting.
Visual Aspect
Visually speaking, Nine Breaker isn’t exactly perfect,
but it’s pretty darn close. The customizable mech
warriors have every adjustable part defined meticulously;
making such changes effect both performance and appearance.
All of the different weapons carry their own blasphemous
attributes, from the rapid bursting of a small machine gun
to the supernova-like rocket explosion. The smoked projectile
trails followed by an inferno of destruction are always
top notch, and of course the steady frame rates make the
special effects even more heartfelt. The environments are
also beautiful; hundreds of trees, walls, reflective pools,
and other topography changes all contribute to an added
sense for environment interactivity. Amidst the heat of
battle as your robot is blasting his turbo in attempt to
look for cover to remain protected from cruising missiles,
one can’t help but stop and admire the surroundings.
Audio Experience
Nine Breaker doesn’t consist of the typical run of
the mill sound effects, but instead it’s obvious that
the developers had to put in some extra work here. The bots
make memorable noises from the clanking of their feet against
the ground to the thud of their head as you overboost into
a wall. The sound effects correctly represent the weapon
types, so smaller projectiles sound light and will clink
against hard armor, while heavy missiles will leave your
ears with something to rejoice about. The sound effects
are on the ball for the most part, but unfortunately the
soundtrack could use some tweaking. For instance, it’s
very possible to spend hours at a time tweaking your Armored
Cores, or AC’s as they are commonly referred to, but
unfortunately the background music is nothing more than
a looping techno-type beat that gets very annoying very
quickly. Aside from this and a few other weak sound effects,
the overall audio performance is still commendable.
Let’s Get ready to Rumble!
First and foremost, it is essential to become familiarized
with the customization aspects of Nine Breaker if you plan
on making it past the first few training levels. Aside form
the pure aesthetic benefits, customizations also offer enhancements
for armor points (health), weight, and energy drain. Building
different types of bots will certainly come with a set of
strengths and weaknesses. Heavier forces will move slower,
but will be able to carry heavier weapons that can deal
more damage. Likewise, lighter forces will generally have
less health and won’t be able to carry some of the
heavier weapons, but they will be able to move a lot faster
and conserver boost energy better, making dodging missiles
a lot easier. The game allows you to keep a garage of 3
AC characters so you won’t have to adjust customizations
depending on the different types of battles. For the most
part, it makes sense to have one mech prepared for training
missions, one for heavy artillery battles, and one that
can perform swift maneuvers. Aside from the basic customizations
involving parts such as the head, core, and weapon packs,
there are also finer parts of your arsenal that can be tuned.
Depending on the type of setup, you will have at least 15
slots that can be filled with special attributes that will
give you advantages such as faster missile lock-on capabilities
and increased armor. There is a statistical menu that displays
each robot’s strengths and weaknesses in a diagram
to show which areas need improvement. To top off the customization
area, you can design custom emblems using the in-game paint
program or select from a set of default designs to choose
from. In addition, every color imaginable can also be painted
on to your mech, allowing for a seemingly endless amount
of unique possibilities.
Once you construct a basic mech warrior, it is finally
time to being training. The training mode consists of all
of the missions, while the single player campaign is strictly
arena battling. The training grounds are divided into 3
basic categories: Attack, Defense, and Agility. These categories
are then divided into sub-categories that make up at least
150 entirely different missions. Bronze, silver, and gold
statuses can be earned depending on how efficiently each
mission is completed, and doing well can unlock new weapons
and armor features. The first of the training missions will
allow the gamer to become familiarized with the control
scheme, while the later missions will focus more on honing
some of the more important battle skills, such as controlling
the boost properly. Even the most skilled players will still
have to assemble an elite warrior if they plan on obtaining
all gold medals, and even some of the concluding missions
don’t have much room for mistake for the bronze. Either
way, the AC boot camp is the perfect place for newcomers
to gain a strong feel for Nine Breaker, while the more experienced
gamers can test out different setups and maybe learn a thing
or two.
Once the customization and training processes are done
with, the true core of Nine Breaker is finally ready for
action. All of the progress in the single player campaign
will be made in the Arena mode in either exhibition or ranked
matches. The exhibition matches are basic gambling matches,
where you will either win or lose money depending on the
outcome of the battle. The exhibition matches can also earn
you some new upgradeable parts to help you on your journey,
but in order to complete the game you must achieve the top
rank by completing sanctioned matches. On the other hand,
these ranked matches won’t make any new parts available,
but instead they will further your progress throughout the
game. No matter what type of battle you select, the gameplay
still flows out in the same manner. Every confrontation
is going to be filled with intense action and generally
they don’t last very long, but if each member is smart
enough to use cover and dodging techniques some battles
can last for several minutes. Controlling the AC feels just
like any other third person control setup, except for the
flying feature of course. Each robot has an auto-lock on
feature that will snap on to enemies near the reticule.
Although it does tend to get confused when several targets
are on the screen making it nearly impossible to sustain
a definite lock-on as the AI is easily distracted. The greatest
part about the hardcore robot warfare is clearly their ability
to fly. Getting a good feel for the flying mechanism can
be a bit tricky at the start though because the boost can
be used both to slide and to slide across the ground at
fast speeds. Only be releasing the left analog stick will
the robot be able to become airborne, and at this point
it will be able to swerve in all directions. The ground
boost is really only useful if you need to run away from
the battle zone to catch your breath because being in air
is much more effective at tricking incoming missiles to
missing their mark. In time, everyone can develop a unique
battle style depending on how they have customized and fine
tuned their character, making Nine Breaker enjoyable no
matter how many times you’ve played it.
The Future of Armored Core: Nine Breaker
Nine Breaker is certainly a worthy addition to the Armored
Core series even though it doesn’t offer a whole lot
in terms of innovations. The seemingly infinite customization
aspects and battle styles is enough to keep the most of
avid of gamers content with the single player campaign for
hours on end. In addition, the Deathmatch, Team Deathmatch,
and Leader modes are all basic yet entertaining multiplayer
modes that are surely a great addition to the game. Even
though Nine Breaker won’t go down in the books as
a game that redefined the Armored Core series, it is still
a great addition that offers a whole load of new challenges
that newcomers and experienced players alike will be able
to enjoy.
Conclusion
In conclusion, Armored Core: Nine Breaker is a satisfactory
addition to the hit series. Whether you’re drawn in
by the customizable features or the robot warfare, Nine
Breaker is sure to touch the hearts of PS2 owners everywhere.
If you’ve never played an Armored Core game than you
must try out Nine Breaker, and although it isn’t entirely
innovative, gamers familiar with this genre should still
check it out simply because it’s filled with loads
of new features while still consisting of the core gameplay
that we’ve all grown to love.