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-Misc. application-specific optimizations included for City Of Villains
-Fixed Error in which static shapes were not being re-sync'd to the PPU when their extents were changed.
-Clean up pair-nodes with PF_NO_CONTACTS when either shape is deleted
-Use mesh-small-convex routine for mesh v box collisions
-Fixed some logic bugs in convex-mesh and small-convex-mesh algorithms
-Made the adaptive sub-step controller run smoother for frames which require no sub-step