• Home
  • Reviews
  • Articles
  • News
  • Tools
  • GamingHeaven
  • Forums
  • Network
 

Go Back   DriverHeaven.net > Forums > Software / Tools > Programming, Coding, (Web)Design

Notices

Reply
 
LinkBack Thread Tools
Old Oct 27, 2005, 03:00 AM   #1
DriverHeaven Newbie
 
Join Date: Oct 2005
Posts: 9
Raelian1 is on a distinguished road

Making Video Games

It's obvious that some people here likes playing video games. But are there people on this forum that like making video games. I'm currently learning how to make video games for the PC. Eventually I'm going to learn how to make games for console systems.
Raelian1 is offline   Reply With Quote
Old Dec 14, 2005, 11:59 AM   #2
DriverHeaven Newbie
 
Join Date: Nov 2005
Posts: 4
cobra2x is on a distinguished road

i wiss you luck. after 4 years i built a race game and the results are this www.go2x.go.ro . I have a long way to the nfs mw but what to do. i hope i'll make it to the way or at least to make my pocket money for else it was all in waine.
cobra2x is offline   Reply With Quote
Old Dec 15, 2005, 02:31 PM   #3
DriverHeaven Newbie
 
Join Date: Feb 2005
Posts: 14
logos1 is on a distinguished road

good luck.. seriously.

2 of the hardest aspects of making games are doing the actual graphics portion, and writing the algorithms for the computer.
graphics takes a lot of tedious work.. but it's fairly straight forward. the latter on the otherhand can become very difficult as the number of paths increase. especially when you want random behavior.

if you're not familiar with binary trees, minimum spanning trees, shortest path, or graph theory i suggest you either take a class or get a book on intro to algorithms.
logos1 is offline   Reply With Quote
Old Dec 23, 2005, 04:49 PM   #4
Anti-Piracy Poster Boy
 
YAYitsAndrew's Avatar
 
Join Date: Oct 2004
Location: NJ
Posts: 2,370
YAYitsAndrew will become famous soon enough
System Specs

You'll need a LOT more than data structures to make a game Some other stuff you'll need is good object oriented design skills, project management skills, and advanced topics like AI and networking if your game calls for those.

Don't even try until programming is second nature. That way you can spend your time on the architecture, which can be the hardest part. Building a game is like racing in the tour de france. You don't learn how to ride a bike while you're on the tour.

Art IS rough, especially if you can't do it yourself. Build the game using your own art, but make it replaceable that way you can show your game to the artist and say "look it's done, make it pretty". No artist is going to work for you if you start an email with "I'm creating a game making team..."
YAYitsAndrew is offline   Reply With Quote
Old Jul 14, 2006, 01:51 PM   #5
DriverHeaven Newbie
 
Join Date: Jul 2006
Posts: 1
Chris Graham is on a distinguished road

Good luck! I used to write games myself (a few years back now) and it's tough going. YAYitsAndrew ('Andrew' I assume ) is bang on - you need to be a good programmer first. Too many people equate writing games as a general extension to playing them and being clever - maybe back in the 80's but not now.
Try something really simple first, and then build more complex stuff. Whatever you do, don't fly in with the intent to create something comparable to something created in the last 10 years, unless you have another 15 years to finish it! PacMan is a realistic difficult initial project.

Don't let me put you off though. If you like to learn, making computers 'come alive' can be very fulfilling indeed! I'll never forget when I wrote a virtual-world-based game and with AI and first saw the AI work. It's like creating life, it gives a real buzz.
Chris Graham is offline   Reply With Quote
Old Jul 15, 2006, 02:41 AM   #6
DriverHeaven Senior Member
 
Join Date: Jun 2006
Location: t0r0nt0
Posts: 574
kn00tcn is on a distinguished road

for a year or 2 now, i've had random urges to 'learn' directx or opengl (& do something interactive)...... but i get turned away by how hard it is... never fear though, taking a made game engine & adjusting it to fit your game sounds more promising (for me at least)

faster results, easier for help, & good tools are already made (like unrealed or sourcesdk)

making a mod for an unreal/quake/source game might also be good practice

(i'm aware of how old the thread is)
kn00tcn is offline   Reply With Quote
Reply

Bookmarks

Thread Tools


Similar Threads for: Making Video Games
Thread Thread Starter Forum Replies Last Post
Unlevel playing field for video games? -- Q&A w/ ESRB President Patricia Vance Iria News 0 Aug 22, 2005 07:25 AM
Video Games Can Be Good For Your Health Iria News 3 Jul 16, 2005 06:28 PM
X Video Converter 3.7.2 Dom News 0 Jun 13, 2004 04:17 AM
Halo 2 -Making of- Video MIG-31 Gaming Discussion 10 Dec 5, 2003 01:41 AM
Top video games may soon cost more Dom News 3 Jun 20, 2003 04:38 PM




 

 
Powered by: vBulletin
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
Artwork by Allan 'Zardon' Campbell, vBulletin implementation by Craig '5320' Humphreys based on original artwork by Ratchet.

All times are GMT -5. The time now is 10:51 PM. Copyright ©2008 HeavenMedia.net