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Oct 9, 2004, 07:27 PM
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#2
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The tRu NigGa tO CoME 2
Join Date: Jul 2004
Location: New Jersey
Posts: 153
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im a newbee what r these drivers for
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Oct 9, 2004, 08:54 PM
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#3
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DH's Dormant Dragon
Join Date: May 2002
Location: IN Rem-Dormancy
Posts: 23,663
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They are the Reference drivers for the entire Series 3 (referred to as Kyro 1 and 2 along with the rare 2 SE by STMicro, one of the largest Chip Manufacturer in the world) PowerVR Graphics chips
These include such cards as:
Hercules Series 3 line of cards:
RARE~ 3D Prophet 4800 64Mb AGP TV-Out (Kyro 2 SE & Focus TV chip)
3D Prophet 4500 64Mb AGP (Kyro 2)
3D Prophet 4500 64Mb AGP TV-Out (Kyro 2)
3D Prophet 4500 32Mb AGP (Kyro 2)
3D Prophet 4500 32Mb AGP TV-Out (Kyro 2)
3D Prophet 4000XT 64Mb AGP (Kyro 1)
3D Prophet 4000XT 64Mb AGP TV-Out (Kyro 1)
3D Prophet 4000XT 64Mb PCI (Kyro 1)
3D Prophet 4000XT 32Mb AGP (Kyro 1)
3D Prophet 4000XT 32Mb AGP TV-Out (Kyro 1)
3D Prophet 4000XT 32Mb AGP PCI (Kyro 1)
PowerColor Brought a similare line of cards as above dubbed "Evil Kryo etc.)"
so did Apollo, and various other companies... Major Company with DIRECT connections to PowerVR is Imagination Technologies which Pure Digital (Previously called VideoLogic) created the Vivid line of kyro cards
I used Hercules as a base AS they have probably the largest and most amount of kyro cards out there was was probably the most known.
There is ONE company still spitting out kyro cards and using them for professional use... alot of people have probably seen them in action but never knew it.... I'm still searching for the website.. i just haven't come across it... they were not used to gaming at all...
The uniqueness of the PowerVR technology with graphics is the fact that they are nothing like any other graphics card..... they are not IMG...
they simply render completely differently...
All video cards aside from PowerVR's, render the entire scene, including the crap you can't and will never see. 2-3 maybe 4 years ago, the most overdraw (extra polygons/textures/objects that you don't see, if you will) was approximately 3-4 TIMES that of what was made visable...
Basically, all the video cards on the market were doing 3-5 times the work it DIDN'T need to do in the first place.... and the only way to push through it was to push the core and memory to high speeds and invent technologies that would cut a bit of the workload of such as Hyper Z or whatnot. These helped, but in no way meet up with what PowerVR had to offer...
PowerVR's technology is refered to as Deffered Rendering, or mostly known to as Tile Based Rendering. It splits the screen up in a even number of tiles which it can digest and figure out what can and cannot be seen BEFORE anything is done with it, before it starts using up any resources/bandwidth or anything. It's intelligent...
Aside from probably screwing up all the details and mixing you up... take a good gander or search through google for info on the Kyro 2 (alot of reviews ALTHOUGH OLD and somewhat incorrect as they were using reference boards and beta drivers) try searching for Tile Based Rendering or Defered Rendering
Here's an example site that i found to be pretty easy to read and presented some rather good/ old and outdate results... but good. (ALL bugs reported in the review have been since repaired.. ANY to top it off, every game listed has had MASSIVE preformance increases as well)
Skip through some of the stuff you don't understand or care about... it's a well written review/article
http://www.anandtech.com/showdoc.html?i=1435
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Oct 13, 2004, 06:43 AM
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#4
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DriverHeaven Newbie
Join Date: Jul 2003
Posts: 3
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Quote:
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Originally Posted by Judas
There is ONE company still spitting out kyro cards and using them for professional use... alot of people have probably seen them in action but never knew it.... I'm still searching for the website.. i just haven't come across it... they were not used to gaming at all...
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http://www.imaginegraphics.co.uk/
more specifically...
http://www.imaginegraphics.co.uk/pro...xelperfect.htm
though it appears that it's been recently superceded by an S3 DeltaChrome based product!
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Oct 13, 2004, 11:43 AM
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#5
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Hezbollah supporter
Join Date: Oct 2003
Location: Gefle, Sweden
Posts: 3,156
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Quote:
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Originally Posted by deviantchild
though it appears that it's been recently superceded by an S3 DeltaChrome based product!
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Agh, that hurts.
Nice to see some Kyro's still kicking anyhow.
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Oct 16, 2004, 11:32 AM
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#6
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DH's Dormant Dragon
Join Date: May 2002
Location: IN Rem-Dormancy
Posts: 23,663
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Quote:
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Originally Posted by deviantchild
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*waves*
it's not serprising... the most likely lack of Chips, they would HAVE to oventually move on....
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Nov 20, 2004, 06:23 AM
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#7
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DriverHeaven Lover
Join Date: Jan 2003
Posts: 147
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Although I do not own a PowerVR based graphics card for the PC, I was introduced to the power of PowerVR2's Tile based rendering with the SEGA Dreamcast so I can back up that the PowerVR is really a powerfull chip, even though the ATI 8500 and up have improved as far as power is concerned.
I wanted to post a link so that anyone could see some screenshots of SEGA's PowerVR2 based NAOMI arcade boards and the NAOMI 2 that uses dual PowerVR2+a Geometry co-processor for transform and lighting code named "Elan" along with 32MB system ram, 32MB video ram and 8MB sound ram. If you ever see Virtua Fighter 4 at a local to you arcade you will be able to see what I mean.
http://www.system16.com/sega/index.html
Aside from that, SEGA is planning to use a PowerVR based GPU in their up comming NAOMI 3 arcade hardware but there are no technical details yet.
Also whenever this GPU is released (prolly Dx10 hardware compliant) I hope that this will help them make a strong comeback to basically wreck havoc on the current default champs in the video card realm.
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Dec 6, 2004, 07:19 PM
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#8
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DriverHeaven Junior Member
Join Date: Oct 2004
Posts: 54
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I was happy owner of 3D Prophet 4000XT 64Mb AGP TV-Out (Kyro 1), it was excellent card and chip thou, it had lots of excellent features besides tile based renderin, also it was faster in quake3 than GF2MX. It a shame STM stopped it all  I hope theguys at PVR TECH will continue their work anyway
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Dec 7, 2004, 12:19 AM
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#9
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DH's Dormant Dragon
Join Date: May 2002
Location: IN Rem-Dormancy
Posts: 23,663
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Quote:
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Originally Posted by rushko
I was happy owner of 3D Prophet 4000XT 64Mb AGP TV-Out (Kyro 1), it was excellent card and chip thou, it had lots of excellent features besides tile based renderin, also it was faster in quake3 than GF2MX. It a shame STM stopped it all  I hope theguys at PVR TECH will continue their work anyway
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oh they have.... don't you worry... PVR simply liecensed it out to ST... doesn't mean ST owns PVR at all...
PVR lives while scrapping the series 4 project.. and apparently selling the series 5 liecence to Sega.... so expect some pretty amazing arcade machines to show up
currently PVR is touting it's MBR... mobile graphics.... producing some really really excellent set of graphics without being so costly
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Dec 11, 2004, 06:28 AM
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#10
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Banned
Join Date: Dec 2004
Location: GREECE
Posts: 379
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Their drivers still sucks
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Dec 11, 2004, 04:49 PM
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#11
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DH's Dormant Dragon
Join Date: May 2002
Location: IN Rem-Dormancy
Posts: 23,663
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Quote:
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Originally Posted by Vasot
Their drivers still sucks
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?
simply just stating something that has no merits at all, why do they suck?...
the first few driver sets released in the 7.xxx-8.xxx days were rather brutal..... the 9.xxx drivers were the start of something excellent.... the 14 and 15 drivers were top notch..
Personally, at the time, they are better drivers then nvidia supplied.. and better then ATI at the time
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Dec 12, 2004, 05:03 AM
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#12
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Banned
Join Date: Dec 2004
Location: GREECE
Posts: 379
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They have better drivers from Nvidia and ATi ??
Duh !!!
I hope you are not a PowerVR fanatic just claiming........or maybe you work for them
Because if in the reality had as good drivers as Nvidia and ATI they would not be at the LAST PLACE of the costumers buy and they wouldn't had as bad sales as they have right now (IN THE PC MARKET NOT CONSOLES)
Yea with 10000 Lockups or strange behaviour in most of the games out there
They remind Volaris driver technology
Not mention that there is almost no Game Company and game that official supports PowerVR
Nothing guarantees that games will work as they suppose should work
90% of the games out there are support and tested only ATI and Nvidia technology and some in Matrox but that's all....
Sorry man but PowerVR drivers are bad and mostly unsupported (they are not the worst of course but...) and until they do something about it, costumers will continue prefer buying only Nvidia and ATI sollutions
From the Hardware view i surely like PowerVR  but they have still a lot to learn about creating Great drivers 
Last edited by Vasot; Dec 18, 2004 at 06:30 AM.
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Dec 12, 2004, 06:03 AM
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#13
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Banned
Join Date: May 2002
Posts: 2,108
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Quote:
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Originally Posted by Vasot
Because if in the reality had as good drivers as Nvidia and ATI they would not be at the LAST PLACE of the costumers buy and they wouldn't had as bad sales as they have right now
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You really havent a clue, do you 
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Dec 12, 2004, 01:19 PM
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#14
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DH's Dormant Dragon
Join Date: May 2002
Location: IN Rem-Dormancy
Posts: 23,663
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Quote:
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Originally Posted by HawK
You really havent a clue, do you 
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i'd really have to agree there..
Vasot.... firstly, you must be stuck on the old Series 2 technology requiring a specific API to be designed to use the PVR technology.... and back then.... drivers were bad, results were poor, image quality was excellent only in the case of the games working...
When Series 3 came into the light, it all changed.... No longer did they require specific game code made, nor an API.... The only problems that EVER occured was due to the lazy design of the games, usually UBI Soft or EA games would have pretty terrible results..
Really, i should show you some screenshots that clearly beats out the image quality of ATI giving better preformance... in the case of being a compariable card if not a little more powerful....
The kyro 2, Hercules 4500 64mb solution was the budget card to have... and millions were sold in europe. The only thing sad was the result in North America due to the most likely BAD taste from the previous series... but there were still plenty sold then....
Lockups? meh, i never had them, anyone that did had either a conflict or something silly set in the bios.... always able to fix it enless the card was a dud.... i'm still impressed with the total outcome as the number of complaints were extremely low...
More about there drivers,
PowerVR's drivers were the first to include a Full blown and WORKING specific application configuration management system. Allowing you to set anything you could want for any application you want. Unlike ATI's own profiling system that was recently introduced.... it worked...
Want any additional info?
Read through that rather achient review at the bottom of my second post, then consider the fact that they did that review with hardware that wasn't officially released yet, and on drivers that were still maturing..... imagine less then 6 months later, every issue that they mention is resolved and massive preformance improvements...
I can safely say, when i had a hercules 4500, i could easily on mostly any occasion, pass up a Geforce 2 Ulta or GTS..... Beat out any ATI card in image quality, and still find myself on a card that saposedly had anywere from 1/2 to 1/4 the power to do it.
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Dec 19, 2004, 06:21 PM
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#15
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DriverHeaven Junior Member
Join Date: Oct 2004
Posts: 54
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I can only confirm that the PVR drivers were very stable and good, even better than nVidia's and ATI's, better in term of stabillity of course and they were very easy to use also. They even let me experiment with most of the settings to get the best performance out of the games which I can't say for nVidia's or ATI's drvs. When I first bought ATI card(after Hercules 4000XT) I was dissapointed with the drvs settings, I could not manipulate with it so easy as with PVR's drivers. It's a pitty PVR didn't make to kyro3 or even kyro5, the graphics card market would be abetter place.
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Dec 30, 2004, 09:43 AM
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#16
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DriverHeaven Senior Member
Join Date: Dec 2004
Posts: 2,361
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Quote:
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Originally Posted by deviantchild
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I thought tile-based architecture died out after Kyro IIs. Now, I am no longer sure about that, but the links definitely are dead. Did anyone check them recently? (I know this sounds like mocking but it really isn't.)
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Dec 30, 2004, 11:36 AM
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#17
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DH's Dormant Dragon
Join Date: May 2002
Location: IN Rem-Dormancy
Posts: 23,663
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MBX proves that tile based rendering is no were near died. Check up and do a few searches on MBX, the number of licenses obtained are quite a few and by alot of the top players
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Jan 13, 2005, 09:27 AM
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#18
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DriverHeaven Newbie
Join Date: Oct 2004
Location: Portsmouth
Posts: 2
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Not only were their windows drivers good, their linux drivers were a hell of a of a lot easier to get 3d running than ati's present ones :P
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Jan 17, 2005, 03:52 PM
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#19
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DH's Dormant Dragon
Join Date: May 2002
Location: IN Rem-Dormancy
Posts: 23,663
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alot of people really complained about the linux support for the PVR hardware. I can say i have heard many Good things, but there's a first for everything
glad you liked them...
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Jan 17, 2005, 04:17 PM
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#20
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DriverHeaven Junior Member
Join Date: Jun 2002
Posts: 35
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Since it appears there are a lot of people knowledgable about KYRO/PowerVR drivers here, I thought I'd drop this question.
I have a Hercules 4000XT 64mb PCI card on an old system, an AMD K6 III+ 450 on an ASUS SP-97V motherboard. It will not go into Standby mode, which appears to be a problem with the Hercules drivers (16.055 - the most up-to-date available from Hercules).
I have tried upgrading the drivers to the PowerVR ones for the past year or so, and it always does the same thing. The drivers appear to install OK, but after the system reboots for the changes to take effect, it gets locked into a loop where it boots almost all the way into Windows/XP, then reboots itself over and over, never getting to the Windows Desktop.
Does anyone know why this is happening, or better yet, how to fix it?
Any help would be greatly appreciated.
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Jan 17, 2005, 04:25 PM
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#21
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DH's Dormant Dragon
Join Date: May 2002
Location: IN Rem-Dormancy
Posts: 23,663
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hmm.... i had 2 Asus SP-97's.... frankly, i had similare rare instances of it locking up when attempting to upgrade to a newer drives for my 7000 PCI card....
Now i'm not completely sure what was causing it, but i think it was related to my total system member being MAXED out. (apparently the board is unstable somewhat).... now i'm not sure yet, but i think with additional updates to windows, and more effiecent memory allocating built into the drivers, i can only say it's some kind of new feature making the Asus board unhappy.
Have you attempted to try the card in another machine? Only suggestion i could make....
and those hercules drivers  crap by the sounds of how good the latest version is...
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Jan 17, 2005, 04:41 PM
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#22
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Banned
Join Date: May 2002
Posts: 2,108
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Quote:
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Originally Posted by Silent Patriot
Since it appears there are a lot of people knowledgable about KYRO/PowerVR drivers here, I thought I'd drop this question.
I have a Hercules 4000XT 64mb PCI card on an old system, an AMD K6 III+ 450 on an ASUS SP-97V motherboard. It will not go into Standby mode, which appears to be a problem with the Hercules drivers (16.055 - the most up-to-date available from Hercules).
I have tried upgrading the drivers to the PowerVR ones for the past year or so, and it always does the same thing. The drivers appear to install OK, but after the system reboots for the changes to take effect, it gets locked into a loop where it boots almost all the way into Windows/XP, then reboots itself over and over, never getting to the Windows Desktop.
Does anyone know why this is happening, or better yet, how to fix it?
Any help would be greatly appreciated.
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If I remember it well, you have to remove the PMX.*nn* files in windows, & the PVR registry settings with regedit + the appropriet hercules OEM.inf file right after uninstalling the herculesDrivers(version 2 drivers are vastly diff. then the 1.* serie and more stable, after restart do not use the HW-wizard on W2K or XP, but manuall installl by clicking the PVR drivers setup.exe
Still miss those easy specific game settings with the PVR drivers 
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Jan 17, 2005, 05:07 PM
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#23
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DriverHeaven Junior Member
Join Date: Jun 2002
Posts: 35
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Wow, thanks for the quick replies. Do you know of a guide for all the registry hacking that needs to be done to get the PVR drivers to work in Windows/XP?
Think I found instructions here:
http://www.pvrgenerations.co.uk/cgi-...num=1097481619
Thanks again.
Last edited by Silent Patriot; Jan 17, 2005 at 05:29 PM.
Reason: Updated info found
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Jan 17, 2005, 06:35 PM
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#24
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DriverHeaven Junior Member
Join Date: Oct 2004
Posts: 54
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Quote:
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Originally Posted by HawK
Still miss those easy specific game settings with the PVR drivers 
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yup, me too 
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