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Old May 10, 2008, 11:30 PM   #1
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Top 5 StarCraft Opening Gambits

You could discuss, dissect, and debate the best strategies for playing StarCraft or its expansion pack, Brood Wars, until dolphins take over the Earth and still not come to a definitive conclusion as to which race or method of destruction is superior. That's what makes it such an amazing game. But it's easier to define the selection of opening gambits that fiercely competitive players often start the game with -- a handful of ways to get up and running with the specific aim of taking out your opponent(s) in as little time as possible. We've assembled five of the most compelling, time-tested options to remind veterans of the pulse-quickening fun to be found in the first five minutes of StarCraft -- and to show newcomers who've been wondering what all the fuss is about just what the fuss is about. Here, then, for your perusal, are our top five StarCraft opening gambits -- along with our best educated guess about whether the tactics will still be viable in StarCraft II.
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Old May 11, 2008, 12:27 AM   #2
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Very cool, and damn good read, btw. It brought back a lot of good memories.
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Old May 11, 2008, 12:51 AM   #3
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I remember one of my very few online games of StarCraft when it was new. Random 1on1 and the other guy complained when I first picked the Zerg to play - "waaah, zergling rush how cheap!". So instead I picked Terrans like him and rushed with marines instead...

Let dead games rest.
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Old May 12, 2008, 11:01 PM   #4
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ive done all of those... oh man were they fun
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