• Home
  • Reviews
  • Articles
  • News
  • Tools
  • GamingHeaven
  • Forums
  • Network
 

Go Back   DriverHeaven.net > Forums > Hardware and Related Topics > kX Project Audio Driver Support Forum > Powered by kX

Notices

Reply
 
LinkBack Thread Tools
Old Jan 27, 2008, 02:03 PM   #1
DriverHeaven Junior Member
 
Join Date: Jul 2006
Posts: 35
cerendir is on a distinguished road

Battle for Wesnoth music

Two orchestral pieces written for OSS strategy game Battle for Wesnoth:

Traveling Minstrels
The King is Dead

These might not be definitive versions but I've tinkered with them so long that I need to move on to some new material.

-------

Athlon 64 X2 4400+, 2GB RAM, Soundblaster Live! Value & kX, Cubase SX 2, custom orchestral library.
cerendir is offline   Reply With Quote
Old Jan 28, 2008, 12:55 PM   #2
DriverHeaven Lover
 
Join Date: Jan 2008
Location: germany, sb0090
Posts: 106
stylus02 is on a distinguished road

excellent! are these soundfonts or hd- tracks?
stylus02 is offline   Reply With Quote
Old Jan 28, 2008, 01:06 PM   #3
DriverHeaven Junior Member
 
Join Date: Jul 2006
Posts: 35
cerendir is on a distinguished road

Quote:
Originally Posted by stylus02 View Post
excellent! are these soundfonts or hd- tracks?
Thank you stylus. It's all soundfonts, a small (~700MB) library that I've put together.

BTW, "hd-tracks"?
cerendir is offline   Reply With Quote
Old Jan 28, 2008, 03:13 PM   #4
Tail Razer
 
Maddogg6's Avatar
 
Join Date: Jun 2005
Location: Bernyurass, AZ - USA
Posts: 3,723
Maddogg6 will become famous soon enough

Quote:
Originally Posted by cerendir View Post
Thank you stylus. It's all soundfonts, a small (~700MB) library that I've put together.

BTW, "hd-tracks"?
I think he refers to 'loops' - Like ACID loops. my apologies if Im wrong...

also - yes - excellent work on them songs - they really seem to fit for what that game looks like.
Maddogg6 is offline   Reply With Quote
Old Jan 29, 2008, 02:21 AM   #5
DriverHeaven Junior Member
 
Join Date: Jul 2006
Posts: 35
cerendir is on a distinguished road

Quote:
Originally Posted by Maddogg6 View Post
I think he refers to 'loops' - Like ACID loops. my apologies if Im wrong...
Loops? Heck, no! Loops might be fine for electronica and hip hop, but for orchestral... no way.

Quote:
Originally Posted by Maddogg6 View Post
also - yes - excellent work on them songs - they really seem to fit for what that game looks like.
Thank you maddogg.
cerendir is offline   Reply With Quote
Old Jan 29, 2008, 03:05 AM   #6
DriverHeaven Lover
 
Join Date: Jan 2008
Location: germany, sb0090
Posts: 106
stylus02 is on a distinguished road

Quote:
Originally Posted by cerendir View Post
Loops? Heck, no!
not only loops. i meant harddisks recording from any source and multitrack playback via asio & kx dsp effects or such a thing.
in any case soundfonts are efficiently.
stylus02 is offline   Reply With Quote
Old Jan 29, 2008, 04:37 AM   #7
DriverHeaven Junior Member
 
Join Date: Jul 2006
Posts: 35
cerendir is on a distinguished road

Quote:
Originally Posted by stylus02 View Post
not only loops. i meant harddisks recording from any source and multitrack playback via asio & kx dsp effects or such a thing.
in any case soundfonts are efficiently.
Ah, I see!

In any case, no, there's no audio tracks. Just midi and soundfonts (and an insane number of SFZ player instances). But I use kX ASIO, of course.
cerendir is offline   Reply With Quote
Old Jan 29, 2008, 02:57 PM   #8
Tail Razer
 
Maddogg6's Avatar
 
Join Date: Jun 2005
Location: Bernyurass, AZ - USA
Posts: 3,723
Maddogg6 will become famous soon enough

Quote:
and an insane number of SFZ player instances
yeah.. too bad thats not multi-timbral.... but....
Maddogg6 is offline   Reply With Quote
Old Jan 29, 2008, 05:32 PM   #9
DriverHeaven Junior Member
 
Join Date: Jul 2006
Posts: 35
cerendir is on a distinguished road

Quote:
Originally Posted by Maddogg6 View Post
yeah.. too bad thats not multi-timbral.... but....
Oh, but it is. Each instance can play back 16 midi channels simultaneously, as long as those 16 patches are in the same soundfont file. The problem is that there's only one output, so I have to use many, many instances to get panning, eq and fx routing right.
cerendir is offline   Reply With Quote
Old Jan 29, 2008, 05:42 PM   #10
Alternative Audioproductions
 
TravelRec.'s Avatar
 
Join Date: Sep 2003
Location: Germany / Sachsen-Anhalt
Posts: 1,598
TravelRec. is on a distinguished road

Quote:
Originally Posted by cerendir View Post
...and an insane number of SFZ player instances...
You havenīt used the hardware synths of your card for playing the soundfonts?
Anyway, great arrangements! Good work!
TravelRec. is offline   Reply With Quote
Old Jan 29, 2008, 05:50 PM   #11
DriverHeaven Junior Member
 
Join Date: Jul 2006
Posts: 35
cerendir is on a distinguished road

Quote:
Originally Posted by TravelRec. View Post
You havenīt used the hardware synths of your card for playing the soundfonts?
Nope. With the 32MB sample playback limit of the old Live! cards, that would be pretty much impossible. SFZ with DFD streaming and kX ASIO works smooth as silk though, no problems at all. These days I actually prefer doing all synth stuff exclusively in software.

edit: and besides, SFZ sounds better than kX's sf2 playback.

Quote:
Originally Posted by TravelRec. View Post
Anyway, great arrangements! Good work!
Thank you. I'll be posting some more material later on, if anyone's interested.
cerendir is offline   Reply With Quote
Old Jan 29, 2008, 05:51 PM   #12
Tail Razer
 
Maddogg6's Avatar
 
Join Date: Jun 2005
Location: Bernyurass, AZ - USA
Posts: 3,723
Maddogg6 will become famous soon enough

Quote:
Each instance can play back 16 midi channels simultaneously, as long as those 16 patches are in the same soundfont file.
Multi-timbral means using different patches on those 16 channels..
From: MIDI Channels and Multitimbral Sound Modules
Quote:
Most MIDI sound modules today are "multi-timbral". This means that the module can listen to all 16 MIDI channels at once, and play any 16 of its "patches" simultaneously, with each of the 16 patches set to a different MIDI channel.
the underlined part is thus, important.
Otherwise - the polyphony can be split between seperate channels (as is SFZ) (all thats really happening is a MIDI merge)

If this is my informed statement - I havent seen how to get them to work in multi-timbral mode.... oh - are you using the SFZ+ (the one that is not free?

Quote:
With the 32MB sample playback limit of the old Live! cards
This is also true with my A2 (in kX) as well - but I can 'dynamically' load up to 32MB - tho I thought that was also true with lives as well

there is also a noticeable difference between kX synths and SFZ in how sample attack is performed/sounds - SFz is noticeably 'crisper' than kX Synths... tho - this isnt kX fault - its true with any Live/Audigy with CL drivers...
Tho many of my sound fonts were programmed with a purposely inserted delay in the sample to help combat this. (Ie... samples have a 5-6 sample NULL or '0' value inserted before tha actual sample starts. This was known for quite sometime (erm, I learned that from my AWE32, and has carried over since). Even still - SFZ sounds cripser.

Last edited by Maddogg6; Jan 29, 2008 at 06:01 PM.
Maddogg6 is offline   Reply With Quote
Old Jan 29, 2008, 05:57 PM   #13
DriverHeaven Junior Member
 
Join Date: Jul 2006
Posts: 35
cerendir is on a distinguished road

Quote:
Originally Posted by Maddogg6 View Post
Multi-timbral means using different patches on those 16 channels..
From: MIDI Channels and Multitimbral Sound Modules
the underlined part is thus, important.
Otherwise - the polyphony can be split between seperate channels (as is SFZ) (all thats really happening is a MIDI merge)
Uh... yeah? Wasn't that what I said? A soundfont file can contain hundreds of different patches. One instance of SFZ can play back 16 of those simultaneously, on 16 different midi channels, like a classic sound module.

SFZ can't load multiple sf2 files though, if that's what you're getting at. But since you can load as many instances of it as your DAW will allow, that is not a huge problem.
cerendir is offline   Reply With Quote
Old Jan 29, 2008, 06:04 PM   #14
Tail Razer
 
Maddogg6's Avatar
 
Join Date: Jun 2005
Location: Bernyurass, AZ - USA
Posts: 3,723
Maddogg6 will become famous soon enough

sorry - I edited my post...
Quote:
are you using the SFZ+ (the one that is not free?
I tried with the free one - and its not multi-timbral.... or It would not use but 1 patch at a time anyway...(maybe its an old version ... but the devs sold to Cakewalk....)
Maddogg6 is offline   Reply With Quote
Old Jan 29, 2008, 06:19 PM   #15
DriverHeaven Junior Member
 
Join Date: Jul 2006
Posts: 35
cerendir is on a distinguished road

Quote:
Originally Posted by Maddogg6 View Post
sorry - I edited my post...

I tried with the free one - and its not multi-timbral.... or It would not use but 1 patch at a time anyway...(maybe its an old version ... but the devs sold to Cakewalk....)
I'm using the free version and yes, it is definitely multitimbral. Trust me, I should know

Most likely you misunderstood how it's supposed to be set up or something -- which is understandable as the UI is a bit clunky. Initially I thought it was a little confusing too.

The free SFZ is still available here. Get it while it's still around; who know what will happen with it in the future. For a while I was thinking of buying SFZ+ (tried the demo and it's a very nice app) but two things made me decide against it. 1) It does not load SFZ files (!), and 2) I'm hesitant to buy a program that might never see an update again since the developers have been munched up by some big corporation.

Besides it's also a little overpriced considering how powerful the free version is.
cerendir is offline   Reply With Quote
Old Jan 29, 2008, 08:47 PM   #16
Tail Razer
 
Maddogg6's Avatar
 
Join Date: Jun 2005
Location: Bernyurass, AZ - USA
Posts: 3,723
Maddogg6 will become famous soon enough

Quote:
Originally Posted by cerendir View Post
Most likely you misunderstood how it's supposed to be set up or something -- which is understandable as the UI is a bit clunky. Initially I thought it was a little confusing too.
That one works exactly as I would expect... thanks!!
edit: with no patch name support tho...
Did the demo of SFZ+ support patch names (all I ever see in Sonar 5 is '---' for every patch name - so I have to either count - or assign patches in the SFZ GUI and save a VST preset for each song - but I like to changes patches dynamically some times.

Do you happen to know what version SF spec it adheres to? (SF2.01 for kX for instance)



Quote:
Besides it's also a little overpriced considering how powerful the free version is.
Agreed. hmmm - maybe no need to now...

Last edited by Maddogg6; Jan 29, 2008 at 08:56 PM.
Maddogg6 is offline   Reply With Quote
Old Jan 30, 2008, 11:54 AM   #17
DriverHeaven Junior Member
 
Join Date: Jul 2006
Posts: 35
cerendir is on a distinguished road

Quote:
Originally Posted by Maddogg6 View Post
Did the demo of SFZ+ support patch names (all I ever see in Sonar 5 is '---' for every patch name - so I have to either count - or assign patches in the SFZ GUI and save a VST preset for each song - but I like to changes patches dynamically some times.
I've never used Sonar... and TBH I don't remember if it worked in Cubase's inspector panel either. I always change patches from the plugin GUI.

Quote:
Originally Posted by Maddogg6 View Post
Do you happen to know what version SF spec it adheres to? (SF2.01 for kX for instance)
Not the faintest clue I'm afraid.
cerendir is offline   Reply With Quote
 

 
Powered by: vBulletin
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
Artwork by Allan 'Zardon' Campbell, vBulletin implementation by Craig '5320' Humphreys based on original artwork by Ratchet.

All times are GMT -5. The time now is 02:37 AM. Copyright ©2008 HeavenMedia.net