|
| Notices |
Welcome to the DriverHeaven.net forums. You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today! If you have any problems with the registration process or your account login, please contact contact us. |
 |
Jan 27, 2008, 02:03 PM
|
#1
|
|
DriverHeaven Junior Member
Join Date: Jul 2006
Posts: 35
|
Battle for Wesnoth music
Two orchestral pieces written for OSS strategy game Battle for Wesnoth:
Traveling Minstrels
The King is Dead
These might not be definitive versions but I've tinkered with them so long that I need to move on to some new material.
-------
Athlon 64 X2 4400+, 2GB RAM, Soundblaster Live! Value & kX, Cubase SX 2, custom orchestral library.
|
|
|
Jan 28, 2008, 12:55 PM
|
#2
|
|
DriverHeaven Lover
Join Date: Jan 2008
Location: germany, sb0090
Posts: 106
|
excellent! are these soundfonts or hd- tracks?
|
|
|
Jan 28, 2008, 01:06 PM
|
#3
|
|
DriverHeaven Junior Member
Join Date: Jul 2006
Posts: 35
|
Quote:
Originally Posted by stylus02
excellent! are these soundfonts or hd- tracks?
|
Thank you stylus. It's all soundfonts, a small (~700MB) library that I've put together.
BTW, "hd-tracks"?
|
|
|
Jan 28, 2008, 03:13 PM
|
#4
|
|
Tail Razer
Join Date: Jun 2005
Location: Bernyurass, AZ - USA
Posts: 3,721
|
Quote:
Originally Posted by cerendir
Thank you stylus. It's all soundfonts, a small (~700MB) library that I've put together.
BTW, "hd-tracks"?
|
I think he refers to 'loops' - Like ACID loops. my apologies if Im wrong...
also - yes - excellent work on them songs - they really seem to fit for what that game looks like.
|
|
|
Jan 29, 2008, 02:21 AM
|
#5
|
|
DriverHeaven Junior Member
Join Date: Jul 2006
Posts: 35
|
Quote:
Originally Posted by Maddogg6
I think he refers to 'loops' - Like ACID loops. my apologies if Im wrong...
|
Loops? Heck, no! Loops might be fine for electronica and hip hop, but for orchestral... no way.
Quote:
Originally Posted by Maddogg6
also - yes - excellent work on them songs - they really seem to fit for what that game looks like.
|
Thank you maddogg.
|
|
|
Jan 29, 2008, 03:05 AM
|
#6
|
|
DriverHeaven Lover
Join Date: Jan 2008
Location: germany, sb0090
Posts: 106
|
Quote:
Originally Posted by cerendir
Loops? Heck, no!
|
not only loops. i meant harddisks recording from any source and multitrack playback via asio & kx dsp effects or such a thing. 
in any case soundfonts are efficiently.
|
|
|
Jan 29, 2008, 04:37 AM
|
#7
|
|
DriverHeaven Junior Member
Join Date: Jul 2006
Posts: 35
|
Quote:
Originally Posted by stylus02
not only loops. i meant harddisks recording from any source and multitrack playback via asio & kx dsp effects or such a thing. 
in any case soundfonts are efficiently.
|
Ah, I see!
In any case, no, there's no audio tracks. Just midi and soundfonts (and an insane number of SFZ player instances). But I use kX ASIO, of course.
|
|
|
Jan 29, 2008, 02:57 PM
|
#8
|
|
Tail Razer
Join Date: Jun 2005
Location: Bernyurass, AZ - USA
Posts: 3,721
|
Quote:
|
and an insane number of SFZ player instances
|
yeah.. too bad thats not multi-timbral.... but....
|
|
|
Jan 29, 2008, 05:32 PM
|
#9
|
|
DriverHeaven Junior Member
Join Date: Jul 2006
Posts: 35
|
Quote:
Originally Posted by Maddogg6
yeah.. too bad thats not multi-timbral.... but....
|
Oh, but it is. Each instance can play back 16 midi channels simultaneously, as long as those 16 patches are in the same soundfont file. The problem is that there's only one output, so I have to use many, many instances to get panning, eq and fx routing right.
|
|
|
Jan 29, 2008, 05:42 PM
|
#10
|
|
Alternative Audioproductions
Join Date: Sep 2003
Location: Germany / Sachsen-Anhalt
Posts: 1,597
|
Quote:
Originally Posted by cerendir
...and an insane number of SFZ player instances...
|
You havenīt used the hardware synths of your card for playing the soundfonts?
Anyway, great arrangements! Good work!
|
|
|
Jan 29, 2008, 05:50 PM
|
#11
|
|
DriverHeaven Junior Member
Join Date: Jul 2006
Posts: 35
|
Quote:
Originally Posted by TravelRec.
You havenīt used the hardware synths of your card for playing the soundfonts?
|
Nope. With the 32MB sample playback limit of the old Live! cards, that would be pretty much impossible. SFZ with DFD streaming and kX ASIO works smooth as silk though, no problems at all. These days I actually prefer doing all synth stuff exclusively in software.
edit: and besides, SFZ sounds better than kX's sf2 playback.
Quote:
Originally Posted by TravelRec.
Anyway, great arrangements! Good work!
|
Thank you. I'll be posting some more material later on, if anyone's interested.
|
|
|
Jan 29, 2008, 05:51 PM
|
#12
|
|
Tail Razer
Join Date: Jun 2005
Location: Bernyurass, AZ - USA
Posts: 3,721
|
Quote:
|
Each instance can play back 16 midi channels simultaneously, as long as those 16 patches are in the same soundfont file.
|
Multi-timbral means using different patches on those 16 channels..
From: MIDI Channels and Multitimbral Sound Modules
Quote:
|
Most MIDI sound modules today are "multi-timbral". This means that the module can listen to all 16 MIDI channels at once, and play any 16 of its "patches" simultaneously, with each of the 16 patches set to a different MIDI channel.
|
the underlined part is thus, important.
Otherwise - the polyphony can be split between seperate channels (as is SFZ) (all thats really happening is a MIDI merge)
If this is my informed statement - I havent seen how to get them to work in multi-timbral mode.... oh - are you using the SFZ+ (the one that is not free?
Quote:
|
With the 32MB sample playback limit of the old Live! cards
|
This is also true with my A2 (in kX) as well - but I can 'dynamically' load up to 32MB - tho I thought that was also true with lives as well
there is also a noticeable difference between kX synths and SFZ in how sample attack is performed/sounds - SFz is noticeably 'crisper' than kX Synths... tho - this isnt kX fault - its true with any Live/Audigy with CL drivers...
Tho many of my sound fonts were programmed with a purposely inserted delay in the sample to help combat this. (Ie... samples have a 5-6 sample NULL or '0' value inserted before tha actual sample starts. This was known for quite sometime (erm, I learned that from my AWE32, and has carried over since). Even still - SFZ sounds cripser.
Last edited by Maddogg6; Jan 29, 2008 at 06:01 PM.
|
|
|
Jan 29, 2008, 05:57 PM
|
#13
|
|
DriverHeaven Junior Member
Join Date: Jul 2006
Posts: 35
|
Quote:
Originally Posted by Maddogg6
Multi-timbral means using different patches on those 16 channels..
From: MIDI Channels and Multitimbral Sound Modules
the underlined part is thus, important.
Otherwise - the polyphony can be split between seperate channels (as is SFZ) (all thats really happening is a MIDI merge)
|
Uh... yeah? Wasn't that what I said? A soundfont file can contain hundreds of different patches. One instance of SFZ can play back 16 of those simultaneously, on 16 different midi channels, like a classic sound module.
SFZ can't load multiple sf2 files though, if that's what you're getting at. But since you can load as many instances of it as your DAW will allow, that is not a huge problem.
|
|
|
Jan 29, 2008, 06:04 PM
|
#14
|
|
Tail Razer
Join Date: Jun 2005
Location: Bernyurass, AZ - USA
Posts: 3,721
|
sorry - I edited my post...
Quote:
|
are you using the SFZ+ (the one that is not free?
|
I tried with the free one - and its not multi-timbral.... or It would not use but 1 patch at a time anyway...(maybe its an old version ... but the devs sold to Cakewalk....)
|
|
|
Jan 29, 2008, 06:19 PM
|
#15
|
|
DriverHeaven Junior Member
Join Date: Jul 2006
Posts: 35
|
Quote:
Originally Posted by Maddogg6
sorry - I edited my post...
I tried with the free one - and its not multi-timbral.... or It would not use but 1 patch at a time anyway...(maybe its an old version ... but the devs sold to Cakewalk....)
|
I'm using the free version and yes, it is definitely multitimbral. Trust me, I should know
Most likely you misunderstood how it's supposed to be set up or something -- which is understandable as the UI is a bit clunky. Initially I thought it was a little confusing too.
The free SFZ is still available here. Get it while it's still around; who know what will happen with it in the future. For a while I was thinking of buying SFZ+ (tried the demo and it's a very nice app) but two things made me decide against it. 1) It does not load SFZ files (!), and 2) I'm hesitant to buy a program that might never see an update again since the developers have been munched up by some big corporation.
Besides it's also a little overpriced considering how powerful the free version is.
|
|
|
Jan 29, 2008, 08:47 PM
|
#16
|
|
Tail Razer
Join Date: Jun 2005
Location: Bernyurass, AZ - USA
Posts: 3,721
|
Quote:
Originally Posted by cerendir
Most likely you misunderstood how it's supposed to be set up or something -- which is understandable as the UI is a bit clunky. Initially I thought it was a little confusing too.
|
That one works exactly as I would expect... thanks!!
edit: with no patch name support tho...
Did the demo of SFZ+ support patch names (all I ever see in Sonar 5 is '---' for every patch name - so I have to either count - or assign patches in the SFZ GUI and save a VST preset for each song - but I like to changes patches dynamically some times.
Do you happen to know what version SF spec it adheres to? (SF2.01 for kX for instance)
Quote:
|
Besides it's also a little overpriced considering how powerful the free version is.
|
Agreed. hmmm - maybe no need to now...
Last edited by Maddogg6; Jan 29, 2008 at 08:56 PM.
|
|
|
Jan 30, 2008, 11:54 AM
|
#17
|
|
DriverHeaven Junior Member
Join Date: Jul 2006
Posts: 35
|
Quote:
Originally Posted by Maddogg6
Did the demo of SFZ+ support patch names (all I ever see in Sonar 5 is '---' for every patch name - so I have to either count - or assign patches in the SFZ GUI and save a VST preset for each song - but I like to changes patches dynamically some times.
|
I've never used Sonar... and TBH I don't remember if it worked in Cubase's inspector panel either. I always change patches from the plugin GUI.
Quote:
Originally Posted by Maddogg6
Do you happen to know what version SF spec it adheres to? (SF2.01 for kX for instance)
|
Not the faintest clue I'm afraid.
|
|
|
|
|
|