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Old Sep 11, 2007, 04:12 AM   #1
Author Spirit Drivers
 
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Framerate Drivers 1.0 (163.67) Xp 32bits

Hey all ! my first version framerate drivers is released ! have fun

================================================== ==============================
Framerate Drivers 1.0 based 163.67 for xp 32bits
================================================== ==============================

Graphics supported
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Geforce FX,6,7,8

What`s news
---------------------------
---------------------------

Improve Performance Geforce FX/6/7 on Directx9
Improve Compatibility Application OGL (ETQW,Quake4...) For gpu (FX,6,7,8)
Fixed Bugs Overlay Geforce 8
Beta FSAA Forced (Geforce 6,7,8) "Unreal Engine 3" Bioshock, Medal Of honor Airbone.
Improve Compatibility/Performance SLI "Medal of Honor Airbone, Rainbows Six Vegas, Ghost recon..."
New management Shaders OGL for "shaderobjects" (Geforce 8)
Management Quality/Performance ALL Cards
Forced management Purevideo HD For Geforce 8400/8600 (coming Beta for Geforce 7)

Link : http://tixpo.free.fr/Framerate Drivers 1.0.exe

Last edited by knyz; Sep 11, 2007 at 04:26 AM.
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Old Sep 11, 2007, 06:09 AM   #2
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Quote:
Originally Posted by knyz View Post
Fixed Bugs Overlay Geforce 8


Can you please make this more clear? Does it have anything to do with the broken aspect scaling?
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Old Sep 11, 2007, 06:47 AM   #3
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Quote:
Originally Posted by BlueMak View Post
Can you please make this more clear? Does it have anything to do with the broken aspect scaling?
its just a problem with Movie HD
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Old Sep 11, 2007, 04:50 PM   #4
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Quote:
Originally Posted by knyz View Post
its just a problem with Movie HD
What is Movie HD?

Do you mean a certain resolution of video file or a codec? Or what?

Thanks
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Old Sep 11, 2007, 10:56 PM   #5
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Hey !

Movie HD = Trailers 720P/1080i-p, HD-DVD

problem is formed there is level of the scaling resolution HD on video HD and HD-DVD.
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Old Sep 12, 2007, 02:08 AM   #6
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So. what exactly is different between your release and the official one?
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Old Sep 12, 2007, 03:01 AM   #7
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Use another to proceed of management SLI by desactivate the function thread (core 2 duo, athlon x2), use of the thread with tendency to create a conflict with management SLI, by nvidia officiels the defaut in AUTO position or on.

In addition, the FSAA of the SLI to being to force to release the processor of complex scene, much old games thus depends on the processor thread application to tendency under exploited the performances of the SLI, to better allot only one core to application so that the games can benefit from performances SLI without creating various bugs

With regard to the performances of graphics cards geforce fx and 6, it with been necessary that I propose old to proceed which make it possible as well as possible to use the total performances of its old generations.

the FSAA under the engine unreal engine 3, it is in phase of test, the possibility of forcing the FSAA under driving must be made by the use of the multisampling (transparency) bus by defect once again nvidia desativate to be proceeded to gain in performance, damage for the quality visual of the games.

For opengl, for moment i prefere filter information to avoid plagiarized it, but to be more precise, a function suitable for opengl makes it possible to separately the management of the shaders to healthy of memory on geforces 8.
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Old Sep 12, 2007, 03:03 AM   #8
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Will there be a ATI version of these
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Old Sep 12, 2007, 03:09 AM   #9
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Quote:
Originally Posted by Widkidone View Post
Will there be a ATI version of these
no have graphics cards ati . I miss that drivers ATI
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